예제 #1
0
        public List <KeyValuePair <string, KeyBinding> > GetShownBindings()
        {
            using (TimingLogger.Track("GetShowBindings()"))
            {
                var shown = new List <KeyValuePair <string, KeyBinding> >();
                foreach (var item in _bindings)
                {
                    var     actionName = item.Key;
                    Command command    = _commandsByName.ContainsKey(actionName) ? _commandsByName[actionName] : null;
                    if (command == null)
                    {
                        continue;
                    }

                    if (!ActionCategory.Equals(command.Group))
                    {
                        continue;
                    }

                    if (!ActionSubCategory.Equals(command.SubGroup))
                    {
                        continue;
                    }

                    shown.Add(item);
                }

                return(shown);
            }
        }
예제 #2
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        /**
         * <summary>Gets the index of an Action within a list of all Actions that share its category.</summary>
         * <param name = "_action">The Action to get the index of</param>
         * <returns>The index of the Action within a list of all Actions that share its category</returns>
         */
        public int GetActionSubCategory(Action _action)
        {
            string         fileName  = _action.GetType().ToString().Replace("AC.", "");
            ActionCategory _category = _action.category;

            // Learn category
            foreach (ActionType type in AllActions)
            {
                if (type.fileName == fileName)
                {
                    _category = type.category;
                }
            }

            // Learn subcategory
            int i = 0;

            foreach (ActionType type in AllActions)
            {
                if (type.category == _category)
                {
                    if (type.fileName == fileName)
                    {
                        return(i);
                    }
                    i++;
                }
            }

            ACDebug.LogWarning("Error building Action " + _action);
            return(0);
        }
        public static int ShowTypePopup(AC.Action action, int typeIndex)
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Action type:", GUILayout.Width(80));

            ActionCategory oldCategory = KickStarter.actionsManager.GetActionCategory(typeIndex);
            ActionCategory category    = oldCategory;
            int            subcategory = KickStarter.actionsManager.GetActionSubCategory(action);

            category = (ActionCategory)EditorGUILayout.EnumPopup(category);
            if (category != oldCategory)
            {
                subcategory = 0;
            }
            subcategory = EditorGUILayout.Popup(subcategory, KickStarter.actionsManager.GetActionSubCategories(category));
            int newTypeIndex = KickStarter.actionsManager.GetActionTypeIndex(category, subcategory);

            EditorGUILayout.EndHorizontal();
            GUILayout.Space(4f);

            if (newTypeIndex != typeIndex)
            {
                return(newTypeIndex);
            }
            return(-1);
        }
예제 #4
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 public ActionType(string _fileName, Action _action)
 {
     fileName = _fileName;
     category = _action.category;
     title = _action.title;
     description = _action.description;
     isEnabled = true;
 }
예제 #5
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 public ActionType(string _fileName, Action _action)
 {
     fileName    = _fileName;
     category    = _action.category;
     title       = _action.title;
     description = _action.description;
     isEnabled   = true;
 }
예제 #6
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 public PublishedActionCategory(ActionCategory actionC)
 {
     Label           = actionC.Label;
     Description     = actionC.Description;
     ActionTypeCode  = actionC.ActionTypeCode;
     ActionValueCode = actionC.ActionValueCode;
     FileHash        = actionC.Hash;
 }
예제 #7
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        public ActionResult DeleteConfirmed(Guid id)
        {
            ActionCategory actionCategory = db.ActionCategories.Find(id);

            actionCategory.Delete = true;
            //db.ActionCategories.Remove(actionCategory);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
예제 #8
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 public ActionType(ActionType _actionType)
 {
     fileName    = _actionType.fileName;
     category    = _actionType.category;
     title       = _actionType.title;
     description = _actionType.description;
     isEnabled   = _actionType.isEnabled;
     color       = _actionType.color;
 }
예제 #9
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 public ActionType(ActionType _actionType)
 {
     fileName = _actionType.fileName;
     category = _actionType.category;
     title = _actionType.title;
     description = _actionType.description;
     isEnabled = _actionType.isEnabled;
     color = _actionType.color;
 }
예제 #10
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 public ActionResult Edit([Bind(Include = "Index,Category")] ActionCategory actionCategory)
 {
     if (ModelState.IsValid)
     {
         db.Entry(actionCategory).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(actionCategory));
 }
예제 #11
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 public TrackGroupDrawer(
     Func <int> getActionIndex,
     Action repaintAction,
     ActionCategory category,
     Func <bool> isShowDesc)
 {
     m_GetActionIndex      = getActionIndex;
     m_RepaintAction       = repaintAction;
     DrawerConfig.Category = category;
     m_IsShowDesc          = isShowDesc;
 }
        public async Task <ActionResult> DeleteActionCategoryConfirmed(int id)
        {
            ActionCategory actionCategoryToBeDeleted = await _dbContext.ActionCategories.FindAsync(id);

            if (actionCategoryToBeDeleted != null)
            {
                _dbContext.ActionCategories.Remove(actionCategoryToBeDeleted);
                await _dbContext.SaveChangesAsync();
            }
            return(RedirectToAction("ActionCategoryList"));
        }
        public async Task <ActionResult> CreateActionCategory([Bind(Include = "ActionCategoryName,Description")] ActionCategory actionCategory)
        {
            if (ModelState.IsValid)
            {
                _dbContext.ActionCategories.Add(actionCategory);
                await _dbContext.SaveChangesAsync();

                return(RedirectToAction("ActionCategoryList"));
            }

            return(View(actionCategory));
        }
예제 #14
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        public List <SceneAnimation> Damage(Player Target, CreatureElement Element, ActionCategory Catagory, byte BaseAmount, byte AmountOfAttacks, SceneAnimation AttackAnimation, bool TriggersAttackFlags)
        {
            List <SceneAnimation> Animations = new List <SceneAnimation>();

            if (TriggersAttackFlags)
            {
                Animations.AddRange(
                    RunTriggerTypeEffect(EffectTrigger.BEFORE_ATTACKED, Target, false)
                    );
            }

            for (int i = 0; i < AmountOfAttacks; i++)
            {
                Animations.Add(new SceneAnimation(SceneAnimation.SceneAnimationType.ATTACK, new double[] {
                    GetOpponent(Target).playerNumber,
                    (double)Catagory
                }, "#ATTACK ANIMATION#"));
                //Animations.Add(AttackAnimation); //TODO: DONT PASS AS ARGUMENT

                //Animations.AddRange(Target.GiveDamage(Element, Catagory, BaseAmount, GetOpponent(Target).GetTotalStat(CreatureStats.STRENGTH), GetOpponent(Target).GetTotalStat(CreatureStats.INTELLIGENCE), Target.GetTotalStat(CreatureStats.ENDURANCE), Target.GetTotalStat(CreatureStats.WISDOM), GetOpponent(Target).HasElement(Element) ? 1.5 : 1, Target.GetElementEffectiveness(Element)));
                Animations.AddRange(Target.GiveDamage(Element, Catagory, BaseAmount, GetOpponent(Target)));
                if (Target.IsNotInArena())
                {
                    AmountOfAttacks = (byte)(i + 1);
                    break;
                }
            }
            if (AmountOfAttacks > 1)
            {
                if (AmountOfAttacks == 2)
                {
                    Animations.Add(new SceneAnimation(SceneAnimation.SceneAnimationType.ADD_MESSAGE, null, "Damage landed twice!"));
                }
                else
                {
                    Animations.Add(new SceneAnimation(SceneAnimation.SceneAnimationType.ADD_MESSAGE, null, "Damage landed " + AmountOfAttacks + " times!"));
                }
            }
            if (Target.IsKilled())
            {
                Animations.AddRange(RemoveFromArena(Target, true));
            }
            else if (!Target.IsNotInArena())
            {
                if (TriggersAttackFlags)
                {
                    Animations.AddRange(
                        RunTriggerTypeEffect(EffectTrigger.AFTER_ATTACKED, Target, false)
                        );
                }
            }
            return(Animations);
        }
예제 #15
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        public ActionResult Create([Bind(Include = "Index,Category")] ActionCategory actionCategory)
        {
            if (ModelState.IsValid)
            {
                actionCategory.Index = Guid.NewGuid();
                db.ActionCategories.Add(actionCategory);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(actionCategory));
        }
예제 #16
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        /**
         * <summary>Gets all found ActionType classes that belong in a given category</summary>
         * <param name = "category">The category of ActionType classes to collect</param>
         * <retuns>An array of all ActionType classes that belong in the given category</returns>
         */
        public ActionType[] GetActionTypesInCategory(ActionCategory category)
        {
            List <ActionType> types = new List <ActionType>();

            foreach (ActionType type in AllActions)
            {
                if (type.category == category)
                {
                    types.Add(type);
                }
            }
            return(types.ToArray());
        }
        // GET: Sections/Edit/5
        public async Task <ActionResult> UpdateActionCategory(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            ActionCategory actionCategoryToBeUpdated = await _dbContext.ActionCategories.FindAsync(id);

            if (actionCategoryToBeUpdated == null)
            {
                return(HttpNotFound());
            }
            return(View(actionCategoryToBeUpdated));
        }
예제 #18
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        // GET: GroceryList/ActionCategories/Delete/5
        public ActionResult Delete(Guid?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            ActionCategory actionCategory = db.ActionCategories.Find(id);

            if (actionCategory == null)
            {
                return(HttpNotFound());
            }
            return(View(actionCategory));
        }
예제 #19
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        /**
         * <summary>Gets all found Action titles within a given ActionCategory.</summary>
         * <param name = "_category">The category of the Actions to get the titles of.</param>
         * <returns>A string array of all Action titles within the ActionCategory</returns>
         */
        public string[] GetActionSubCategories(ActionCategory _category)
        {
            List <string> titles = new List <string>();

            foreach (ActionType type in EnabledActions)
            {
                if (type.category == _category)
                {
                    titles.Add(type.title);
                }
            }

            return(titles.ToArray());
        }
예제 #20
0
        public static int ShowTypePopup(AC.Action action, int typeIndex)
        {
            if (!KickStarter.actionsManager.IsActionTypeEnabled(typeIndex))
            {
                EditorGUILayout.LabelField("<b>This Action type has been disabled.</b>", CustomStyles.disabledActionType);
                //return typeIndex;
                return(-1);
            }

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Action type:", GUILayout.Width(80));

            ActionCategory oldCategory = KickStarter.actionsManager.GetActionCategory(typeIndex);
            ActionCategory category    = oldCategory;

            category = (ActionCategory)EditorGUILayout.EnumPopup(category);

            int subcategory = KickStarter.actionsManager.GetActionSubCategory(action);
            // This is for all, needs to be converted to enabled for that category

            int enabledSubcategory = -1;

            ActionType[] categoryTypes = KickStarter.actionsManager.GetActionTypesInCategory(category);
            for (int i = 0; i <= subcategory; i++)
            {
                if (i < categoryTypes.Length && categoryTypes[i].isEnabled)
                {
                    enabledSubcategory++;
                }
            }

            if (category != oldCategory)
            {
                subcategory        = 0;
                enabledSubcategory = 0;
            }

            enabledSubcategory = EditorGUILayout.Popup(enabledSubcategory, KickStarter.actionsManager.GetActionSubCategories(category));
            int newTypeIndex = KickStarter.actionsManager.GetEnabledActionTypeIndex(category, enabledSubcategory);

            EditorGUILayout.EndHorizontal();
            GUILayout.Space(4f);

            if (newTypeIndex != typeIndex)
            {
                return(newTypeIndex);
            }
            return(-1);
        }
예제 #21
0
        public List <SceneAnimation> GiveDamage(CreatureElement Element, ActionCategory Category, byte BaseActionPower, int AttackerStrength, int AttackerIntelligence, int AttackedEndurance, int AttackedWisdom, double ElementProficiency, double ElementEffectiveness)
        {
            //TODO: REMOVE THIS
            List <SceneAnimation> Animations = new List <SceneAnimation>();

            int    Damage  = 0;
            double Bonuses = ElementEffectiveness * ElementProficiency * GetElementBuffs(Element);

            if (Bonuses > 0 && !(Element == CreatureElement.EARTH && NotEffectedByEarth.Evaluate()))
            {
                if (Category == ActionCategory.PHYSICAL)
                {
                    Damage = (int)Math.Floor((AttackerStrength * BaseActionPower * Bonuses / AttackedEndurance) * 2.1);
                }
                else if (Category == ActionCategory.MYSTICAL)
                {
                    Damage = (int)Math.Floor((AttackerIntelligence * BaseActionPower * Bonuses / AttackedWisdom) * 2.1);
                }

                int nh = ActiveCreature.Health - Damage;
                if (nh < 0)
                {
                    nh = 0;
                }

                Animations.Add(new SceneAnimation(SceneAnimation.SceneAnimationType.HEALTH_BAR, new double[] {
                    playerNumber,
                    ActiveCreature.GetTotalStat(CreatureStats.HEALTH),
                    nh,
                    -1 * Damage,
                    ElementEffectiveness,
                    ElementProficiency
                }, "#DAMAGE GIVEN#"));


                ActiveCreature.Health -= Damage;

                if (ActiveCreature.Health <= 0)
                {
                    ActiveCreature.Health = 0;
                    ActiveCreature.killed = true;
                }
            }
            else
            {
                Animations.Add(new SceneAnimation(SceneAnimation.SceneAnimationType.ADD_MESSAGE, null, ActiveCreature.Nickname + " was unaffected by the damage!"));
            }
            return(Animations);
        }
        public async Task <ActionResult> UpdateActionCategory(int id, ActionCategory actionCategory)
        {
            if (ModelState.IsValid)
            {
                ActionCategory actionCategoryToBeUpdated = await _dbContext.ActionCategories.FindAsync(id);

                if (TryUpdateModel(actionCategoryToBeUpdated, "", new string[] { "ActionCategoryName", "Description" }))
                {
                    await _dbContext.SaveChangesAsync();
                }

                return(RedirectToAction("ActionCategoryList"));
            }
            return(View(actionCategory));
        }
예제 #23
0
        public List <SceneAnimation> GiveDamage(CreatureElement Element, ActionCategory Category, byte BaseActionPower, Player Attacker)
        {
            List <SceneAnimation> Animations = new List <SceneAnimation>();

            int    Damage  = 0;
            double Bonuses = GetElementEffectiveness(Element) * (Attacker.HasElement(Element) ? 1.5 : 1) * Attacker.GetElementBuffs(Element);

            if (Bonuses > 0 && !(Element == CreatureElement.EARTH && NotEffectedByEarth.Evaluate()))
            {
                if (Category == ActionCategory.PHYSICAL)
                {
                    Damage = (int)Math.Floor(((Attacker.GetTotalStat(CreatureStats.STRENGTH) * (double)BaseActionPower * Bonuses) / (GetElementBuffs(Element) * GetTotalStat(CreatureStats.ENDURANCE))) * 2.1);
                }
                else if (Category == ActionCategory.MYSTICAL)
                {
                    Damage = (int)Math.Floor(((Attacker.GetTotalStat(CreatureStats.INTELLIGENCE) * (double)BaseActionPower * Bonuses) / (GetElementBuffs(Element) * GetTotalStat(CreatureStats.WISDOM))) * 2.1);
                }

                int nh = ActiveCreature.Health - Damage;
                if (nh < 0)
                {
                    nh = 0;
                }

                Animations.Add(new SceneAnimation(SceneAnimation.SceneAnimationType.HEALTH_BAR, new double[] {
                    playerNumber,
                    ActiveCreature.GetTotalStat(CreatureStats.HEALTH),
                    nh,
                    -1 * Damage,
                    GetElementEffectiveness(Element),
                    Attacker.HasElement(Element) ? 1.5 : 1
                }, "#DAMAGE GIVEN#"));


                ActiveCreature.Health -= Damage;

                if (ActiveCreature.Health <= 0)
                {
                    ActiveCreature.Health = 0;
                    ActiveCreature.killed = true;
                }
            }
            else
            {
                Animations.Add(new SceneAnimation(SceneAnimation.SceneAnimationType.ADD_MESSAGE, null, ActiveCreature.Nickname + " was unaffected by the damage!"));
            }
            return(Animations);
        }
예제 #24
0
        /**
         * <summary>Gets the index number of an Action within EnabledActions.</summary>
         * <param name = "_category">The category of the Action to search for</param>
         * <param name = "subCategoryIndex">The index number of the Action in a list of all Actions that share its category</param>
         * <returns>The index number of the Action within EnabledActions</returns>
         */
        public int GetActionTypeIndex(ActionCategory _category, int subCategoryIndex)
        {
            List <ActionType> types = new List <ActionType>();

            foreach (ActionType type in EnabledActions)
            {
                if (type.category == _category)
                {
                    types.Add(type);
                }
            }
            if (types.Count > subCategoryIndex)
            {
                return(EnabledActions.IndexOf(types[subCategoryIndex]));
            }
            return(0);
        }
예제 #25
0
 private void UserControl_actions_Load(object sender, EventArgs e)
 {
     tV_category.Nodes.Add(ActionCategory.GetCategories(iL_actions));
     foreach (TreeNode node in tV_category.Nodes[0].Nodes)
     {
         m_actions.Add(node.Name, ActionCategory.GetActions(node.Name, iL_actions));
         TreeView actionTree = new TreeView();
         //actionTree.HideSelection = false;
         actionTree.Nodes.Add(m_actions[node.Name]);
         actionTree.Visible         = false;
         actionTree.ShowPlusMinus   = false;
         actionTree.ShowRootLines   = false;
         actionTree.ImageList       = iL_actions;
         actionTree.AfterSelect    += new TreeViewEventHandler(tV_actions_AfterSelect);
         actionTree.BeforeCollapse += new TreeViewCancelEventHandler(tV_actions_BeforeCollapse);
         gB_action.Controls.Add(actionTree);
         actionTree.Dock = DockStyle.Fill;
         m_actionTrees.Add(node.Name, actionTree);
     }
     foreach (MyGesture gest in m_gesturesCollection.Groups)
     {
         if (gest.ID != AppGroupOptions.APP_GROUP_GLOBAL)
         {
             gest.SetActionIcon(iL_applications);
             cCB_groups.AddItem(gest.ID, gest.Caption);
         }
     }
     if (m_selectedGroups.Count == 0 || m_selectedGroups[0].ID == AppGroupOptions.APP_GROUP_GLOBAL)
     {
         rB_global.Checked = true;
     }
     else
     {
         foreach (MyGesture group in m_selectedGroups)
         {
             cCB_groups.ListItems[group.ID].Checked = true;
         }
         cCB_groups.CheckListItems();
         rB_local.Checked = true;
     }
     if (cCB_groups.ListItems.Count > 0)
     {
         cCB_groups.ListItems[0].Selected = true;
     }
 }
예제 #26
0
        public void CreateActions(AdsTypes type, Action inAction, ActionType actionType, EventType eventType)
        {
            if (actionType == ActionType.Success)
            {
                var addedElement = _successActions.Find(x => x.EventType.Equals(eventType));

                if (inAction == null) //early exit if inAction is null
                {
                    return;
                }

                //if already present
                if (addedElement != null)
                {
                    addedElement.ActionList.SafeAdd(type, inAction);
                }
                else
                {
                    var elementToAdd = new ActionCategory(eventType, type, inAction);

                    _successActions.Add(elementToAdd);
                }
            }
            else
            {
                var addedElement = _failActions.Find(x => x.EventType.Equals(eventType));

                if (inAction == null) //early exit if inAction is null
                {
                    return;
                }

                //if already present
                if (addedElement != null)
                {
                    addedElement.ActionList.SafeAdd(type, inAction);
                }
                else
                {
                    var elementToAdd = new ActionCategory(eventType, type, inAction);

                    _failActions.Add(elementToAdd);
                }
            }
        }
예제 #27
0
        public BattleEffect ActionEffect; //+ effect priority
        //dictionary effect trigger+speed to effect script
        public CreatureAction(string Name, CreatureElement Element, ActionCategory Catagory, byte Speed, short Priority, byte Power, byte Usage, byte Mana, BattleEffect ActionEffect)
        {
            this.Name         = Name;
            this.Element      = Element;
            this.Catagory     = Catagory;
            this.Speed        = Speed;
            this.Priority     = (byte)(4 + Priority);
            this.Power        = Power;
            this.Usage        = Usage;
            this.Mana         = Mana;
            this.ActionEffect = ActionEffect;
            if (ActionEffect != null)
            {
                ActionEffect.Name = Name;
                ActionEffect.SetElement(Element);
            }

            Style = "attacked";
        }
예제 #28
0
        public int GetActionSubCategory(Action _action)
        {
            int            i         = 0;
            string         fileName  = _action.GetType().ToString().Replace("AC.", "");
            ActionCategory _category = _action.category;

            foreach (ActionType type in EnabledActions)
            {
                if (type.category == _category)
                {
                    if (type.fileName == fileName)
                    {
                        return(i);
                    }
                    i++;
                }
            }

            return(0);
        }
예제 #29
0
        private void ShowCategoriesGUI()
        {
            EditorGUILayout.BeginVertical(CustomStyles.thinBox);
            showCategories = CustomGUILayout.ToggleHeader(showCategories, "Action categories");
            if (showCategories)
            {
                ActionCategory[] categories = (ActionCategory[])System.Enum.GetValues(typeof(ActionCategory));

                for (int i = 0; i < categories.Length; i++)
                {
                    if ((i % 4) == 0)
                    {
                        if (i > 0)
                        {
                            EditorGUILayout.EndHorizontal();
                        }
                        EditorGUILayout.BeginHorizontal();
                    }

                    if (GUILayout.Toggle(selectedCategoryInt == i, categories[i].ToString(), "Button", GUILayout.MinWidth(70f)))
                    {
                        if (selectedCategoryInt != i || selectedCategory != categories[i])
                        {
                            selectedCategoryInt = i;
                            selectedCategory    = categories[i];
                            selectedClass       = null;
                        }
                    }
                }

                EditorGUILayout.EndHorizontal();
            }
            CustomGUILayout.EndVertical();

            if (defaultClass > AllActions.Count - 1)
            {
                defaultClass = AllActions.Count - 1;
            }
        }
        //public int NewNo { get; set; }

        // Display Info of the RFEM Objects on Panels
        // Parameters are separated by ";". The component split text can be used to break the string down into a list.
        public override string ToString()
        {
            return(string.Format($"RFEM-LoadCase;No:{No};" +
                                 $"Description:{((Description == "") ? "-" : Description)};ActionCategory:{ActionCategory.ToString()};" +
                                 $"SelfWeightFactor:{SelfWeightFactor.ToString()};ToSolve:{ToSolve.ToString()};" +
                                 $"IsValid:{IsValid};ID:{((ID == "") ? "-" : ID)};Tag:{((Tag == "") ? "-" : Tag)};" +
                                 $"ToModify:{ToModify};ToDelete:{ToDelete};Comment:{((Comment == "") ? "-" : Comment)};"));
        }
 protected override void OnCreate()
 {
     base.OnCreate();
     itemCategory  = GetActionCategory <Items>();
     magicCategory = GetActionCategory <Magic>();
 }
 public ActionCategoryAttribute(ActionCategory category)
 {
     this.category = category.ToString();
 }
 /**
  * <summary>Gets the index number of an Action within EnabledActions.</summary>
  * <param name = "_category">The category of the Action to search for</param>
  * <param name = "subCategoryIndex">The index number of the Action in a list of all Actions that share it's category</param>
  * <returns>The index number of the Action within EnabledActions</returns>
  */
 public int GetActionTypeIndex(ActionCategory _category, int subCategoryIndex)
 {
     List<ActionType> types = new List<ActionType>();
     foreach (ActionType type in EnabledActions)
     {
         if (type.category == _category)
         {
             types.Add (type);
         }
     }
     if (types.Count > subCategoryIndex)
     {
         return EnabledActions.IndexOf (types[subCategoryIndex]);
     }
     return 0;
 }
        /**
         * <summary>Gets all found Action titles within a given ActionCategory.</summary>
         * <param name = "_category">The category of the Actions to get the titles of.</param>
         * <returns>A string array of all Action titles within the ActionCategory</returns>
         */
        public string[] GetActionSubCategories(ActionCategory _category)
        {
            List<string> titles = new List<string>();

            foreach (ActionType type in EnabledActions)
            {
                if (type.category == _category)
                {
                    titles.Add (type.title);
                }
            }

            return (titles.ToArray ());
        }