void Awake() { instance = this; chrController = GetComponent <CharacterController>(); anim = GetComponentInChildren <Animator>(); anim.SetInteger("State", (int)AnimType.Walk); NowAction = ActionType.Walk; MapCollisionLayerMask = LayerMask.GetMask("MapCollision"); boxColliderHalfExtents.y = chrController.height * 0.5f - walkDownY; defaultLayer = LayerMask.NameToLayer("Player"); jumpLayer = LayerMask.NameToLayer("Jump"); forwardVector = Vector3.right; splashParticle = transform.Find("Splash").GetComponent <ParticleSystem>(); splashParticle.transform.SetParent(null); Pivot = transform.Find("Pivot"); ActionBoxInstance = GetComponentInChildren <ActionBox>(); naeActable = null; ActionBoxInstance.Init(); }
void Awake() { instance = this; ChrController = GetComponent <CharacterController>(); waterAudio = GetComponent <AudioSource>(); stellaAnimator = transform.Find("Pivot").GetComponentInChildren <Animator>(); stellaAnimator.SetInteger("State", (int)AnimType.Walk); NowAction = ActionType.Walk; boxColliderHalfExtents.y = ChrController.height * 0.5f - walkDownY; defaultLayer = LayerMask.NameToLayer("Player"); jumpLayer = LayerMask.NameToLayer("Jump"); forwardVector = Vector3.right; splashParticle = transform.Find("Splash").GetComponent <ParticleSystem>(); splashParticle.transform.SetParent(null); Pivot = transform.Find("Pivot"); ActionBoxInstance = GetComponentInChildren <ActionBox>(); naeActable = null; ActionBoxInstance.Init(); SoundController.audioListener.enabled = false; GetComponent <AudioListener>().enabled = true; }