public void Add(Action act) { Action last; if(getLenght()!=0) { last = Last (); last.BuildTime (false); act.startPos=last.endPos; } else { act.startPos=player.transform.position; } //MonoBehaviour.print(act.startPos); act.player = player; list_of_Action.Add (act); act.BuildTime (true); player.OPTION.isBlockPickUp = true; }