private IEnumerator InitDependency2() { yield return(new WaitForSeconds(0.1f)); ActManager.Instance().Init(); StartStory(); }
public override void OnInspectorGUI() { ActManager myTarget = (ActManager)target; EditorGUILayout.BeginHorizontal(); Rect resetBut = new Rect( 0, 0, UsefullUtils.GetPercent(Screen.width, 25), 25 ); if (GUI.Button(resetBut, "Reset Start")) { myTarget.gameObject.GetComponent <ActController>().SetStartAtAct(""); } Rect resetSBut = new Rect( UsefullUtils.GetPercent(Screen.width, 25) + 15, 0, UsefullUtils.GetPercent(Screen.width, 25), 25 ); if (GUI.Button(resetSBut, "Reset Speed")) { myTarget.gameObject.GetComponent <ActController>().SetStartAtAct(""); } // GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); // Show default inspector property editor DrawDefaultInspector(); }
//singleton void Awake() { if (Instance == null) { Instance = this; } else { GameObject.Destroy(this); } }
private void StartAct() { if (CurrentAct != null) { CurrentAct.GameObject.SetActive(false); } CurrentAct = ActManager.Instance().GetActObject( ActManager.Instance().GetActDict().ElementAt(ActIndex).Key ); Acts.Add(CurrentAct); CurrentAct.InitAct(OnActEnd); ContinueStory(); }
private void OnActEnd() { ActIndex++; if (ActIndex >= ActManager.Instance().GetActDict().Count) { return; } if (_tStyle == TStyle.None) { StartAct(); } else { Overlay.Transition(OverlayTransition.Complete, 1f, () => { StartAct(); }); } _tStyle = TStyle.None; }
void Start() { acts = ActManager.LoadActs(); foreach (Act act in acts) { if (isPositive == Math.Sign(act.cost)) { GameObject newButton = GameObject.Instantiate(prefButton) as GameObject; newButton.transform.Find("Cost").GetComponent <Text>().text = act.cost.ToString(); newButton.transform.Find("Target").GetComponent <Text>().text = act.target; newButton.transform.SetParent(content); newButton.transform.localScale = new Vector3(1, 1, 1); newButton.GetComponent <Button>().onClick.AddListener(() => { act.makeAct(player); }); } } }
void StartStory() { Acts = new List <IAct>(); if (string.IsNullOrWhiteSpace(StartAtAct)) { StartAtAct = ActManager.Instance().GetActDict().ElementAt(0).Key; ActIndex = 0; } else { if (UsefullUtils.IsDigitsOnly(StartAtAct)) { ActIndex = System.Convert.ToInt32(StartAtAct); StartAtAct = ActManager.Instance().GetActDict().ElementAt(ActIndex).Key; } else { ActIndex = System.Array.IndexOf(ActManager.Instance().GetActDict().Keys.ToArray(), StartAtAct); } } Debug.Log(ActIndex); StartAct(); }
public void AddActs() { Act act = GenerateAct(); ActManager.UpdateActs(act); }
public void SetDefaultActs() { ActManager.DefaultActs(); }
public void makeAct(PlayerManager player) { player.score += cost; ActManager.AddNodeActs(this); }
void Awake() { _instance = this; }