void ProcessQueue() { if (queues != null && queues.Count > 0) { AchievementQueue queue = (AchievementQueue)queues[0]; queues.RemoveAt(0); labelAchievementName.text = queue.sAchievementName; string sReward = queue.iRewardAmount.ToString() + " "; if (queue.iRewardType == AchievementReward.Ticket) { sReward += "GemuPoint"; } else if (queue.iRewardType == AchievementReward.Coin) { sReward += "GemuGold"; } else if (queue.iRewardType == AchievementReward.Exp) { sReward += "Exp"; } if (queue.iRewardAmount > 1) { sReward += "s"; } labelRewardAmount.text = sReward; GUI_Dialog.InsertStack(this.gameObject); //Show (); } }
public void Show(string sAchievementName, int iRewardAmount, AchievementReward rewardType) { Debug.LogError("show achievement" + sAchievementName); AchievementQueue queue = new AchievementQueue(); queue.sAchievementName = sAchievementName; queue.iRewardAmount = iRewardAmount; queue.iRewardType = rewardType; queues.Add(queue); if (!isVisible()) { ProcessQueue(); } }