public void BroadcastTipsEvent() { bool arg = false; using (Dictionary <int, AchievementItemInfo> .ValueCollection.Enumerator enumerator = this.AllIdList.get_Values().GetEnumerator()) { while (enumerator.MoveNext()) { AchievementItemInfo current = enumerator.get_Current(); if (current.isAccept == 1) { arg = true; break; } } } EventDispatcher.Broadcast <string, bool>(EventNames.OnTipsStateChange, TipsEvents.ButtonTipsModuleAchievement, arg); }
private void OnAchievementItemChangedNty(short state, AchievementItemChangedNty down = null) { if (state != 0 || down == null) { StateManager.Instance.StateShow(state, 0); return; } using (List <AchievementItemInfo> .Enumerator enumerator = down.achievementItemInfos.GetEnumerator()) { while (enumerator.MoveNext()) { AchievementItemInfo current = enumerator.get_Current(); this.OwnIdMap.Remove(current.achievementId); this.OwnIdMap.Add(current.achievementId, current); } } this.RefreshAchievementInfo(); this.BroadcastTipsEvent(); }
private void AllAchievementInfo() { for (int i = 0; i < achObjContainer.childCount; i++) { achievementObjs[i] = achObjContainer.GetChild(i); } // MoneyMaker Achievement achMoneyMakerInfo[0] = new AchievementItemInfo(1000, 50, 2); achMoneyMakerInfo[1] = new AchievementItemInfo(20000, 1250, 6); achMoneyMakerInfo[2] = new AchievementItemInfo(150000, 7625, 15); // SwiftSwift Achievement achSwiftSwiftInfo[0] = new AchievementItemInfo(175, 65, 3); achSwiftSwiftInfo[1] = new AchievementItemInfo(550, 1425, 8); achSwiftSwiftInfo[2] = new AchievementItemInfo(1125, 8500, 20); // Learner Achievement achLearnerInfo[0] = new AchievementItemInfo(600, 50, 2); achLearnerInfo[1] = new AchievementItemInfo(2000, 1250, 6); achLearnerInfo[2] = new AchievementItemInfo(7000, 7625, 15); // Progress Achievement achProgressInfo[0] = new AchievementItemInfo(3, 50, 2); achProgressInfo[1] = new AchievementItemInfo(10, 1250, 6); achProgressInfo[2] = new AchievementItemInfo(20, 7625, 15); // Tough Achievement achToughInfo[0] = new AchievementItemInfo(45, 65, 3); achToughInfo[1] = new AchievementItemInfo(240, 1425, 8); achToughInfo[2] = new AchievementItemInfo(850, 8500, 20); // Tougher Achievement achTougherInfo[0] = new AchievementItemInfo(20, 80, 4); achTougherInfo[1] = new AchievementItemInfo(115, 1600, 12); achTougherInfo[2] = new AchievementItemInfo(400, 9750, 25); // MasterQuizer Achievement achMasterQuizerInfo[0] = new AchievementItemInfo(3, 120, 5); achMasterQuizerInfo[1] = new AchievementItemInfo(12, 1450, 15); achMasterQuizerInfo[2] = new AchievementItemInfo(30, 9999, 30); }
public void UpdateItem(int id) { this.RewardItems.get_gameObject().SetActive(true); this.id = id; this.data = DataReader <Achievement> .Get(id); AchievementItemInfo achievementItemInfo = AchievementManager.Instance.AllIdList.get_Item(id); this.state = achievementItemInfo.isAccept; if (this.data.icon > 0) { ResourceManager.SetSprite(this.Icon, GameDataUtils.GetIcon(this.data.icon)); } this.Name.set_text(GameDataUtils.GetChineseContent(this.data.name, false)); string text = GameDataUtils.GetChineseContent(this.data.introduction, false); int linkSystem = this.data.linkSystem; switch (linkSystem) { case 5: goto IL_E8; case 6: case 7: IL_C5: switch (linkSystem) { case 15: case 19: goto IL_E8; case 17: text = "配置表被删,找策划哥!(通关主线副本第X章第X节XXX)"; goto IL_158; } text = string.Format(text, this.data.size.get_Item(0)); goto IL_158; case 8: case 9: text = "配置表被删,找策划哥!(通关精英副本第X章第X节XXX)"; goto IL_158; } goto IL_C5; IL_E8: text = string.Format(text, this.data.size.get_Item(0), this.data.size.get_Item(1)); IL_158: this.NameDes.set_text(text); int num = achievementItemInfo.completeProgress.get_Item(0); if (this.data.schedule == -1) { this.ProgressText.get_gameObject().SetActive(false); } else { this.ProgressText.get_gameObject().SetActive(true); this.ProgressText.set_text(string.Concat(new object[] { string.Empty, num, "/", this.data.schedule })); } IEnumerator enumerator = this.RewardItems.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform transform = (Transform)enumerator.get_Current(); Object.Destroy(transform.get_gameObject()); } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable != null) { disposable.Dispose(); } } if (this.data.dropId > 0) { List <DiaoLuoZu> itemList = DropUtil.GetItemList(this.data.dropId); for (int i = 0; i < itemList.get_Count(); i++) { DiaoLuoZu diaoLuoZu = itemList.get_Item(i); GameObject gameObject = Object.Instantiate <GameObject>(this.itemPrefab); ResourceManager.SetInstantiateUIRef(gameObject, null); gameObject.SetActive(true); gameObject.get_transform().SetParent(this.RewardItems); gameObject.get_transform().set_localScale(new Vector3(1f, 1f, 1f)); gameObject.get_transform().set_localPosition(new Vector3(0f, 0f, 0f)); gameObject.get_transform().set_localEulerAngles(new Vector3(0f, 0f, 0f)); ResourceManager.SetSprite(gameObject.get_transform().FindChild("Frame").GetComponent <Image>(), GameDataUtils.GetItemFrame(diaoLuoZu.itemId)); ResourceManager.SetSprite(gameObject.get_transform().FindChild("Icon").GetComponent <Image>(), GameDataUtils.GetIcon(DataReader <Items> .Get(diaoLuoZu.itemId).littleIcon)); gameObject.get_transform().FindChild("Num").GetComponent <Text>().set_text("x" + diaoLuoZu.maxNum.ToString()); } } this.FinishImg.get_gameObject().SetActive(false); this.RewardBtn.get_gameObject().SetActive(false); this.GotoBtn.get_gameObject().SetActive(false); if (this.data.go != -1 && this.state == 0) { this.GotoBtn.get_gameObject().SetActive(true); } else if (this.state == 1) { this.RewardBtn.get_gameObject().SetActive(true); } else if (this.state == 2) { this.FinishImg.get_gameObject().SetActive(true); this.RewardItems.get_gameObject().SetActive(false); } }
private void RefreshAchievementInfo() { this.AllIdList.Clear(); SortedList <int, AchievementItemInfo> sortedList = new SortedList <int, AchievementItemInfo>(); SortedList <int, AchievementItemInfo> sortedList2 = new SortedList <int, AchievementItemInfo>(); SortedList <int, AchievementItemInfo> sortedList3 = new SortedList <int, AchievementItemInfo>(); using (Dictionary <int, AchievementItemInfo> .ValueCollection.Enumerator enumerator = this.OwnIdMap.get_Values().GetEnumerator()) { while (enumerator.MoveNext()) { AchievementItemInfo current = enumerator.get_Current(); Achievement achievement = DataReader <Achievement> .Get(current.achievementId); if (achievement == null) { Debug.LogError("GameData.Achievement no find id = " + current.achievementId); } else if (current.isAccept == 1) { sortedList.Remove(achievement.sort); sortedList.Add(achievement.sort, current); } else if (current.isAccept == 0) { sortedList2.Remove(achievement.sort); sortedList2.Add(achievement.sort, current); } else if (current.isAccept == 2) { sortedList3.Remove(achievement.sort); sortedList3.Add(achievement.sort, current); } } } using (IEnumerator <KeyValuePair <int, AchievementItemInfo> > enumerator2 = sortedList.GetEnumerator()) { while (enumerator2.MoveNext()) { KeyValuePair <int, AchievementItemInfo> current2 = enumerator2.get_Current(); this.AllIdList.Add(current2.get_Value().achievementId, current2.get_Value()); } } using (IEnumerator <KeyValuePair <int, AchievementItemInfo> > enumerator3 = sortedList2.GetEnumerator()) { while (enumerator3.MoveNext()) { KeyValuePair <int, AchievementItemInfo> current3 = enumerator3.get_Current(); this.AllIdList.Add(current3.get_Value().achievementId, current3.get_Value()); } } using (IEnumerator <KeyValuePair <int, AchievementItemInfo> > enumerator4 = sortedList3.GetEnumerator()) { while (enumerator4.MoveNext()) { KeyValuePair <int, AchievementItemInfo> current4 = enumerator4.get_Current(); this.AllIdList.Add(current4.get_Value().achievementId, current4.get_Value()); } } EventDispatcher.Broadcast(EventNames.RefreshAchievementInfo); }