void OnGameOver(object arg0) { PlayerSave player = SaveLoadController.GetInstance().GetPlayer(); EndlessSessionSave gameSession = SaveLoadController.GetInstance().GetEndlessSession(); GooglePlayHelper gph = GooglePlayHelper.GetInstance(); player.AddTotalGamesPlayed(1); // report events gph.ReportEvent(GPGSConstant.event_amount_of_endless_games_started, 1); gph.ReportEvent(GPGSConstant.event_score_endless_mode, gameSession.GetTotalScore()); gph.ReportEvent(GPGSConstant.event_health_potions_picked_up, gameSession.GetResourcesGathered()); // save current stats gph.SaveGame(); // TODO: keep track of timeplayed // check for achievements AchievementChecker.CheckForEndlessScoreAchievement(gameSession.GetTotalScore()); AchievementChecker.CheckForWelcomeAchievement(); // highscore post if (gameSession.GetTotalScore() > player.GetHighscore()) { EventManager.TriggerEvent(EventTypes.NEW_HIGHSCORE); player.SetHighscore(gameSession.GetTotalScore()); gph.PostHighscore(player.GetHighscore(), GPGSConstant.leaderboard_endless_mode); } // start game over screen LoadingController.LoadScene(LoadingController.Scenes.GAME_OVER); }
private void OnOpponentDied(object arg0) { DebugMP.Log("You won!"); SaveLoadController slc = SaveLoadController.GetInstance(); slc.GetMultiplayerSession().SetPlayerWon(); slc.GetPlayer().AddTotalMultiplayerMatchesWon(1); AchievementChecker.CheckForMultiplayerAchievement(slc.GetPlayer().GetTotalMultiplayerMatchesWon()); GooglePlayHelper.GetInstance().PostHighscore(slc.GetPlayer().GetTotalMultiplayerMatchesWon(), GPGSConstant.leaderboard_multiplayer_mode); StartCoroutine("TriggerGameOverScreen"); GooglePlayHelper.GetInstance().SaveGame(); }
void OnSkillShotTriggered(object arg0) { if (onCooldown) { return; } // set value lastSkillValue = slider.value; // set feedback text TriggerFeedbackText(lastSkillValue); // check for sequence achievements AchievementChecker.CheckForTimingAchievement(excellentEchosSequence, goodEchosSequence); // dispatch value for the beam EventManager.TriggerEvent(EventTypes.SKILL_VALUE); EventManager.TriggerEvent(EventTypes.ECHO_USED_RESOURCES); // Activate cooldown ResetCoolDown(); }