public void InitialAchievementBuilding(List <AchievementBuildingData> buildings, int startNo) { this.m_StartNo = startNo; this.m_Buildings = new Dictionary <int, AchievementBuildingLogicObject>(); foreach (AchievementBuildingData building in buildings) { AchievementBuildingLogicObject achievementBuilding = new AchievementBuildingLogicObject(building); this.m_Buildings.Add(building.BuildingNo, achievementBuilding); } }
public AchievementBuildingLogicData BuildAchievementBuilding(AchievementBuildingType type, TilePosition position) { AchievementBuildingData data = new AchievementBuildingData(); data.AchievementBuildingType = type; data.BuildingNo = ++this.m_StartNo; data.BuildingPosition = position; data.ConfigData = ConfigInterface.Instance.AchievementBuildingConfigHelper.GetAchievementBuildingData(type); data.Life = data.ConfigData.NeedPropsNumber; AchievementBuildingLogicObject newObject = new AchievementBuildingLogicObject(data); this.m_Buildings.Add(data.BuildingNo, newObject); return(newObject.Data); }