public void Player_BlackJack_Win_15_Points() { //Arrange var player = new Player(0); player.Hit(new Card("11")); player.Hit(new Card("J")); var dealer = new Dealer(new List <Deck> { new Deck() }, 0); var settlementProvider = new AceAsOneSettlementProvider(); //Act settlementProvider.Settlement(dealer, player); //Assert Assert.AreEqual(15, player.Point); Assert.AreEqual(-15, dealer.Point); }
public void Push_No_Point_Change() { //Arrange var player = new Player(0); player.Hit(new Card("2")); player.Hit(new Card("2")); var dealer = new Dealer(new List <Deck> { new Deck() }, 0); dealer.Hit(new Card("2")); dealer.Hit(new Card("2")); var settlementProvider = new AceAsOneSettlementProvider(); //Act settlementProvider.Settlement(dealer, player); //Assert Assert.AreEqual(0, player.Point); Assert.AreEqual(0, dealer.Point); }
public void Player_Lost_Lose_10_Points() { //Arrange var player = new Player(0); player.Hit(new Card("2")); player.Hit(new Card("2")); var dealer = new Dealer(new List <Deck> { new Deck() }, 0); dealer.Hit(new Card("2")); dealer.Hit(new Card("3")); var settlementProvider = new AceAsOneSettlementProvider(); //Act settlementProvider.Settlement(dealer, player); //Assert Assert.AreEqual(-10, player.Point); Assert.AreEqual(10, dealer.Point); }