private void ShowBudgetAccts(List <DisplayAccount> list) { Hide(); _bulletinWindow.ShowScrool(); for (int i = 0; i < list.Count; i++) { var a = AcctTile.CreateTile(_bulletinWindow.Content.gameObject.transform, list[i], new Vector3(), this); _reportsBudget.Add(a); } }
private void ShowBudgetAccts(List <DisplayAccount> list) { Hide(); _bulletinWindow.ShowScrool(); for (int i = 0; i < list.Count; i++) { var iniPosHere = _bulletinWindow.ScrollIniPosGo.transform.localPosition + new Vector3(0, -4.2f * i, 0); var a = AcctTile.CreateTile(_bulletinWindow.Content.gameObject.transform, list[i], iniPosHere, this); _reportsBudget.Add(a); } }