public bool SearchFight() { m_Account.Path.Stop = true; int minNumber = (int)m_Account.nudMinMonstersNumber.Value; int maxNumber = (int)m_Account.nudMaxMonstersNumber.Value; int minLevel = (int)m_Account.nudMinMonstersLevel.Value; int maxLevel = (int)m_Account.nudMaxMonstersLevel.Value; lock (this.clock) { foreach (MonsterGroup monsters in m_Account.Map.List) { if (monsters.monstersCount < minNumber || monsters.monstersCount > maxNumber) { continue; } if (monsters.monstersLevel < minLevel || monsters.monstersLevel > maxLevel) { continue; } if (m_Account.VerifGroup(monsters.NameList()) == false) { continue; } this.followinggroup = monsters; if (m_Account.Map.MoveToCell(monsters.m_cellId)) { m_Account.SetStatus(Status.Moving); m_Account.Path.Stop = true; m_Account.Log(new ActionTextInformation(string.Format("Lancement d'un combat contre {0} monstres de niveau {1} ({2})", monsters.monstersCount, monsters.monstersLevel, monsters.monstersName(true))), 1); return(true); } } } return(false); }