예제 #1
0
파일: DaDI.cs 프로젝트: TFM-AEIS/TFM
    /// <summary>
    /// On menu item select.
    /// </summary>
    static void Skill()
    {
        DadCell res = null;

        if (Selection.activeGameObject != null)
        {
            res = AccessUtility.GetComponentInParent <DadCell>(Selection.activeGameObject.transform);
        }

        if (res != null)
        {
            // Create skill from prefab
            string     prefabName = "Demo/Skill";
            GameObject prefab     = Resources.Load <GameObject>(prefabName);
            if (prefab != null)
            {
                GameObject go = Instantiate(prefab, res.transform);
                go.name = prefab.name;
                go.transform.SetAsFirstSibling();
            }
            else
            {
                Debug.Log("Can't find needed prefab in Resources folder: " + prefabName);
            }
        }
        else
        {
            Debug.Log("Please choose any DaD cell on scene before add this element");
        }
    }
예제 #2
0
파일: StackGroup.cs 프로젝트: TFM-AEIS/TFM
    /// <summary>
    /// Adds existing item.
    /// </summary>
    /// <returns>The item.</returns>
    /// <param name="stackItem">Stack item.</param>
    /// <param name="limit">Limit.</param>
    public int AddExistingItem(StackItem stackItem, int limit)
    {
        int res = 0;

        if (stackItem != null)
        {
            // Init internal state (just in case it was not initted before)
            stackItem.Init();

            StackGroup sourceStackGroup = AccessUtility.GetComponentInParent <StackGroup>(stackItem.transform);
            StackCell  sourceStackCell  = stackItem.GetStackCell();

            StackGroupEventDescriptor desc = new StackGroupEventDescriptor();
            // Try to distribute item inside group's items and cells
            DistributeResults distributeResults = DistributeAnywhere(stackItem, limit, null);
            res += distributeResults.amount;
            // Send stack event notification
            if (res > 0)
            {
                PlaySound(stackItem.sound);

                desc.sourceGroup      = sourceStackGroup;
                desc.destinationGroup = this;
                desc.sourceCell       = sourceStackCell;
                desc.destinationCells = distributeResults.cells;
                SendNotification(desc);
            }
        }
        return(res);
    }
예제 #3
0
파일: StackItem.cs 프로젝트: TFM-AEIS/TFM
    /// <summary>
    /// Updates stack's condition.
    /// </summary>
    private void UpdateCondition()
    {
        int stack = GetStack();

        if (stack > 1)
        {
            ShowStack();
        }
        else if (stack == 1)
        {
            // Hide stack text if stack == 0
            HideStack();
        }
        else
        {
            // Stack <= 0
            DadCell dadCell = AccessUtility.GetComponentInParent <DadCell>(transform);
            if (dadCell != null)
            {
                dadCell.RemoveItem();
            }
            else
            {
                Destroy(gameObject);
            }
        }
    }
예제 #4
0
파일: StackGroup.cs 프로젝트: TFM-AEIS/TFM
    /// <summary>
    /// Distribute destination item in source group than place source item in just vacated cell.
    /// </summary>
    /// <returns><c>true</c>, if item was replaced, <c>false</c> otherwise.</returns>
    /// <param name="sourceStackItem">Source stack item.</param>
    /// <param name="destinationStackItem">Destination stack item.</param>
    public bool ReplaceItems(StackItem sourceStackItem, StackItem destinationStackItem)
    {
        bool       res                  = false;
        StackCell  sourceStackCell      = sourceStackItem.GetStackCell();
        StackCell  destinationStackCell = destinationStackItem.GetStackCell();
        StackGroup sourceStackGroup     = AccessUtility.GetComponentInParent <StackGroup>(sourceStackItem.transform);

        if (sourceStackItem != null && destinationStackItem != null && sourceStackCell != null && destinationStackCell != null && sourceStackGroup != null)
        {
            StackGroupEventDescriptor distributeDesc = new StackGroupEventDescriptor();
            StackGroupEventDescriptor swapDesc       = new StackGroupEventDescriptor();

            // Try distribute item from destination cell into source group
            DistributeResults distributeResults = sourceStackGroup.DistributeAnywhere(destinationStackItem, destinationStackItem.GetStack(), null);

            if (distributeResults.amount > 0)
            {
                distributeDesc.sourceGroup      = this;
                distributeDesc.destinationGroup = sourceStackGroup;
                distributeDesc.sourceCell       = destinationStackCell;
                distributeDesc.destinationCells = distributeResults.cells;

                // If destination cell is empty now
                if (destinationStackCell.GetStackItem() == null)
                {
                    // Place source item into it
                    if (destinationStackCell.UniteStack(sourceStackItem, sourceStackItem.GetStack()) > 0)
                    {
                        PlaySound(sourceStackItem.sound);

                        swapDesc.sourceGroup      = sourceStackGroup;
                        swapDesc.destinationGroup = this;
                        swapDesc.sourceCell       = sourceStackCell;
                        swapDesc.destinationCells.Add(destinationStackCell);

                        res = true;
                    }
                }
            }

            if (distributeResults.amount > 0)
            {
                // Send distribute stack event notification
                SendNotification(distributeDesc);
                if (res == true)
                {
                    // Send swap stack item event notification
                    SendNotification(swapDesc);
                }
            }
        }
        return(res);
    }
예제 #5
0
파일: QuickItem.cs 프로젝트: TFM-AEIS/TFM
    /// <summary>
    /// Remove quick item.
    /// </summary>
    public void Remove()
    {
        DadCell dadCell = AccessUtility.GetComponentInParent <DadCell>(transform);

        if (dadCell != null)
        {
            dadCell.RemoveItem();
        }
        else
        {
            Destroy(gameObject);
        }
    }
예제 #6
0
파일: StackCell.cs 프로젝트: TFM-AEIS/TFM
    /// <summary>
    /// Unites item in stack with this cell.
    /// </summary>
    /// <returns>The stack.</returns>
    /// <param name="stackItem">Stack item.</param>
    /// <param name="limit">Stack limit.</param>
    public int UniteStack(StackItem stackItem, int limit)
    {
        int res = 0;

        if (stackItem != null)
        {
            int       allowedSpace = GetAllowedSpace();
            StackItem myStackItem  = GetStackItem();
            if (myStackItem == null)                                                                            // Cell has no item
            {
                if (SortCell.IsSortAllowed(gameObject, stackItem.gameObject) == true)                           // Item type is allowed for this cell
                {
                    if (stackItem.GetStack() == limit && allowedSpace >= limit)                                 // Cell has anough space for all item's stack
                    {
                        // Totaly place item in new cell
                        DadCell sourceDadCell = AccessUtility.GetComponentInParent <DadCell>(stackItem.transform);
                        if (sourceDadCell != null)
                        {
                            DadCell.SwapItems(gameObject, sourceDadCell.gameObject);
                        }
                        else
                        {
                            DadCell.AddItem(gameObject, stackItem.gameObject);
                        }
                        res = limit;
                    }
                    else                                                                                                                                                        // Only part of item stack will be placed into new cell
                    {
                        // Create new stack item to put it into this cell
                        StackItem newStackItem = Instantiate(stackItem);
                        newStackItem.name = stackItem.name;
                        DadCell.AddItem(gameObject, newStackItem.gameObject);
                        // Check the correct amout of united item
                        int stackDelta = Mathf.Min(stackItem.GetStack(), allowedSpace, limit);
                        newStackItem.SetStack(stackDelta);
                        stackItem.ReduceStack(stackDelta);
                        res = stackDelta;
                    }
                }
            }
            else if (HasSameItem(stackItem) == true)                                                                                            // Cell has same item
            {
                int stackDelta = Mathf.Min(stackItem.GetStack(), allowedSpace, limit);
                myStackItem.AddStack(stackDelta);
                stackItem.ReduceStack(stackDelta);
                res = stackDelta;
            }
        }
        return(res);
    }
예제 #7
0
 /// <summary>
 /// Awake this instance.
 /// </summary>
 void Awake()
 {
     foreach (GameObject source in permittedSources)
     {
         StackGroup stackGroup = AccessUtility.GetComponentInParent <StackGroup>(source.transform);
         if (stackGroup == null)
         {
             stackGroup = source.GetComponentInChildren <StackGroup>(true);
         }
         if (stackGroup != null && stackGroup.eventAdditionalReceivers.Contains(gameObject) == false)
         {
             // Add quick slot group as stack events receiver
             stackGroup.eventAdditionalReceivers.Add(gameObject);
         }
     }
 }
예제 #8
0
파일: StackGroup.cs 프로젝트: TFM-AEIS/TFM
    /// <summary>
    /// Raises the DaD group event.
    /// </summary>
    /// <param name="desc">Desc.</param>
    public void OnDadGroupEvent(DadCell.DadEventDescriptor desc)
    {
        switch (desc.triggerType)
        {
        case DadCell.TriggerType.DragGroupRequest:
        case DadCell.TriggerType.DropGroupRequest:
            if (myState == MyState.WaitForRequest)
            {
                // Disable standard DaD logic
                desc.groupPermission = false;
                myState = MyState.WaitForEvent;
            }
            break;

        case DadCell.TriggerType.DragEnd:
            if (myState == MyState.WaitForEvent)
            {
                StackGroup sourceStackControl = AccessUtility.GetComponentInParent <StackGroup>(desc.sourceCell.transform);
                StackGroup destStackControl   = AccessUtility.GetComponentInParent <StackGroup>(desc.destinationCell.transform);
                if (sourceStackControl != destStackControl)
                {
                    // If this group is source group - do nothing
                    myState = MyState.WaitForRequest;
                }
            }
            break;

        case DadCell.TriggerType.DropEnd:
            if (myState == MyState.WaitForEvent)
            {
                // If this group is destination group
                myState = MyState.Busy;
                // Operate item's drop
                eventHandkerCoroutine = coroutineContainer.StartCoroutine(EventHandler(desc));
            }
            break;
        }
    }
예제 #9
0
파일: StackGroup.cs 프로젝트: TFM-AEIS/TFM
    /// <summary>
    /// Stack event handler.
    /// </summary>
    /// <returns>The handler.</returns>
    /// <param name="desc">Desc.</param>
    private IEnumerator EventHandler(DadCell.DadEventDescriptor dadDesc)
    {
        StackGroup sourceStackGroup = AccessUtility.GetComponentInParent <StackGroup>(dadDesc.sourceCell.transform);
        StackGroup destStackGroup   = AccessUtility.GetComponentInParent <StackGroup>(dadDesc.destinationCell.transform);

        if (sourceStackGroup == null || destStackGroup == null)
        {
            dadDesc.groupPermission = false;
            myState = MyState.WaitForRequest;
            yield break;
        }

        StackCell destStackCell   = dadDesc.destinationCell.GetComponent <StackCell>();
        StackCell sourceStackCell = dadDesc.sourceCell.GetComponent <StackCell>();

        if (destStackCell == null || sourceStackCell == null)
        {
            dadDesc.groupPermission = false;
            myState = MyState.WaitForRequest;
            yield break;
        }

        StackItem destStackItem   = destStackCell.GetStackItem();
        StackItem sourceStackItem = sourceStackCell.GetStackItem();

        StackGroupEventDescriptor stackDescPrimary = new StackGroupEventDescriptor();   // Stack event info

        stackDescPrimary.sourceGroup      = sourceStackGroup;
        stackDescPrimary.destinationGroup = destStackGroup;
        stackDescPrimary.sourceCell       = sourceStackCell;

        StackGroupEventDescriptor stackDescSecondary = new StackGroupEventDescriptor(); // One more stack event info in case if destination cell is not empty and items were swapped

        stackDescSecondary.sourceGroup      = destStackGroup;
        stackDescSecondary.destinationGroup = sourceStackGroup;
        stackDescSecondary.sourceCell       = destStackCell;

        DistributeResults distributeResults = new DistributeResults();                  // Info with results of stack item distribution in stack group

        PriceItem  priceItem = sourceStackItem.GetComponent <PriceItem>();
        PriceGroup buyer     = AccessUtility.GetComponentInParent <PriceGroup>(dadDesc.destinationCell.transform);
        PriceGroup seller    = AccessUtility.GetComponentInParent <PriceGroup>(dadDesc.sourceCell.transform);

        AudioClip itemSound = sourceStackItem.sound;                                    // Item's SFX

        int amount = sourceStackItem.GetStack();                                        // Item's stack amount

        if (amount > 1)
        {
            // If item's stack > 1 try to use split interface
            if ((globalSplit == true) ||
                (sourceStackGroup != destStackGroup && (sourceStackGroup.splitOuter == true || destStackGroup.splitOuter == true)))
            {
                // Need to use split interface
                if (splitInterface != null)
                {
                    if (priceItem != null && buyer != null && seller != null && buyer != seller)
                    {
                        // Split with prices
                        splitInterface.ShowSplitter(sourceStackItem, priceItem);
                    }
                    else
                    {
                        // Split without prices
                        splitInterface.ShowSplitter(sourceStackItem, null);
                    }
                    // Show split interface and wait while it is active
                    while (splitInterface.gameObject.activeSelf == true)
                    {
                        yield return(new WaitForEndOfFrame());
                    }
                    // Get splitted stack amount
                    amount = splitInterface.GetRightAmount();
                }
            }
        }

        if (amount > 0)
        {
            if (sourceStackGroup != destStackGroup &&
                (destStackGroup.arrangeMode == true || sourceStackGroup.arrangeMode == true))
            {
                // Split in arrange mode between different stack groups
                if (priceItem != null && buyer != null && seller != null && buyer != seller)
                {
                    // Different price groups
                    if ((long)buyer.GetCash() >= (long)priceItem.GetPrice() * amount)
                    {
                        // Has anough cash
                        distributeResults = DistributeAnywhere(sourceStackItem, amount, null);
                        if (distributeResults.amount > 0)
                        {
                            stackDescPrimary.destinationCells = distributeResults.cells;

                            int totalPrice = priceItem.GetPrice() * distributeResults.amount;
                            seller.AddCash(totalPrice);
                            buyer.SpendCash(totalPrice);

                            buyer.UpdatePrices();
                        }
                    }
                }
                else
                {
                    // Same price group
                    distributeResults = DistributeAnywhere(sourceStackItem, amount, null);
                    if (distributeResults.amount > 0)
                    {
                        stackDescPrimary.destinationCells = distributeResults.cells;
                    }
                }
            }
            else
            {
                // Inside same stack group transactions disabled in arrange mode
                if (arrangeMode == false)
                {
                    if (destStackItem != null)
                    {
                        // Check if items allowed for destination cell
                        if (SortCell.IsSortAllowed(destStackCell.gameObject, sourceStackItem.gameObject) == true)

                        {
                            // Destination cell already has same item
                            if (destStackCell.HasSameItem(sourceStackItem) == true)
                            {
                                if (destStackCell.UniteStack(sourceStackItem, amount) > 0)
                                {
                                    stackDescPrimary.destinationCells.Add(destStackCell);
                                }
                            }
                            // Check if items allowed for source cell
                            else if (SortCell.IsSortAllowed(sourceStackCell.gameObject, destStackItem.gameObject) == true)
                            {
                                // Different items. Try to swap items between cells
                                if (destStackCell.SwapStacks(sourceStackCell) == true)
                                {
                                    // Swap successful
                                    stackDescSecondary.destinationCells.Add(sourceStackCell);
                                    sourceStackItem = sourceStackCell.GetStackItem();
                                    if (sourceStackItem != null)
                                    {
                                        // Distribute item after swap
                                        distributeResults = DistributeInItems(sourceStackItem, sourceStackItem.GetStack(), destStackCell);
                                        if (distributeResults.amount > 0)
                                        {
                                            stackDescPrimary.destinationCells = distributeResults.cells;
                                        }
                                        if (destStackCell.GetStackItem() != null)
                                        {
                                            // If stack item (or part of it) in destination cell
                                            stackDescPrimary.destinationCells.Add(destStackCell);
                                        }
                                    }
                                }
                                else
                                {
                                    // Swap unsuccessful.
                                    // Try to distribute item between other cells to make cell free
                                    distributeResults = DistributeAnywhere(destStackItem, destStackItem.GetStack(), destStackCell);
                                    if (distributeResults.amount > 0)
                                    {
                                        stackDescSecondary.destinationCells = distributeResults.cells;
                                    }
                                    destStackItem = destStackCell.GetStackItem();
                                    if (destStackItem != null)
                                    {
                                        // Item still in cell. Try to place item in other group's cells
                                        distributeResults = sourceStackGroup.DistributeAnywhere(destStackItem, destStackItem.GetStack(), null);
                                        if (distributeResults.amount > 0)
                                        {
                                            stackDescSecondary.destinationCells.AddRange(distributeResults.cells);
                                        }
                                        destStackItem = destStackCell.GetStackItem();
                                        if (destStackItem == null)
                                        {
                                            // Item was placed into other cell and now this cell is free
                                            // Place item into destination cell
                                            if (destStackCell.UniteStack(sourceStackItem, amount) > 0)
                                            {
                                                stackDescPrimary.destinationCells.Add(destStackCell);
                                            }
                                        }
                                    }
                                    else
                                    {
                                        // Item was placed into other cell and now this cell is free
                                        // Place item into destination cell
                                        if (destStackCell.UniteStack(sourceStackItem, amount) > 0)
                                        {
                                            stackDescPrimary.destinationCells.Add(destStackCell);
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        // Destination cell has no item
                        // Place item into destination cell
                        if (destStackCell.UniteStack(sourceStackItem, amount) > 0)
                        {
                            stackDescPrimary.destinationCells.Add(destStackCell);
                        }
                    }
                }
            }
        }

        // Send stack event notifications
        if (stackDescSecondary.destinationCells.Count > 0)
        {
            SendNotification(stackDescSecondary);
        }
        if (stackDescPrimary.destinationCells.Count > 0)
        {
            SendNotification(stackDescPrimary);
            if (trashBinMode == true)
            {
                // In trash bin mode just destroy item
                dadDesc.destinationCell.RemoveItem();
                PlaySound(trashBinSound);
            }
            else
            {
                PlaySound(itemSound);
            }
        }

        myState = MyState.WaitForRequest;
        eventHandkerCoroutine = null;
    }
예제 #10
0
 /// <summary>
 /// Gets DaD cell which contains this item.
 /// </summary>
 /// <returns>The cell.</returns>
 public DadCell GetCell()
 {
     return(AccessUtility.GetComponentInParent <DadCell>(transform));
 }
예제 #11
0
파일: StackItem.cs 프로젝트: TFM-AEIS/TFM
 /// <summary>
 /// Gets the stack cell of this item.
 /// </summary>
 /// <returns>The stack cell.</returns>
 public StackCell GetStackCell()
 {
     return(AccessUtility.GetComponentInParent <StackCell>(transform));
 }