void LoginFig() { for (int i = 0; i < AccessData.loginInfo.Count; i++) { //AccessData.Read1FigInfo(); //loadImage(figClone, AccessData.figName); if (PlayerPrefs.GetInt("UserLevel") == 1) { AccessData.Read1FigInfo(); } else if (PlayerPrefs.GetInt("UserLevel") == 2) { AccessData.Read2FigInfo(); } loadImage(figClone, AccessData.figName); break; } }