private void Form1_KeyDown(object sender, KeyEventArgs e) { switch (e.KeyCode) { case Keys.Up: acc = Accelerating.Naprej; break; case Keys.Down: acc = Accelerating.Nazaj; break; case Keys.Left: Turn = Turning.Levo; break; case Keys.Right: Turn = Turning.Desno; break; case Keys.Space: fastForward = !fastForward; if (!fastForward) LoopFactor = DefaultLoopFactor; break; case Keys.Escape: end = true; break; } }
private void Form1_KeyUp(object sender, KeyEventArgs e) { if ((e.KeyCode == Keys.Up) || (e.KeyCode == Keys.Down)) acc = Accelerating.Ne; if ((e.KeyCode == Keys.Left) || (e.KeyCode == Keys.Right)) Turn = Turning.Ne; }