// Start is called before the first frame update void Start() { videoPlayer = GetComponent <AbstractVideoPlayer>(); videoPlayer.videoEndedEvent.AddListener(OnVideoLoopEnded); meshRenderer = GetComponent <MeshRenderer>(); #if !UNITY_EDITOR { //TODO uncomment tracked images changed GameObject.FindObjectOfType <ARTrackedImageManager>().trackedImagesChanged += OnTrackedImagesChanged; } #endif //TODO this is temp solution delete this line in future videostarted events add listener method //once the video finished processing and getting ready for playing this event will be fire and we will set state to play state VideoPlayerObj.videoStartedEvent.AddListener(OnVideoStartedPlaying); //instantiate canvas prefab and cache reference to its ARVideoObjUI arUI = Instantiate <GameObject>(arVideoObjUIPrefab, transform.parent).GetComponent <ARVideoObjUI>(); arUI.Initialise(VideoPlayerObj); Eventbus.Instance.StartListening(SystemStatus.OnUnityExit, OnUnityExited); Eventbus.Instance.StartListening(SystemStatus.ReadyForTracking, OnReadyForTracking); //initialise video state variables instead of creating them using new keyword we can reuse these variables InitialiseVideoStates(); //in the start set current state as idle state SetState(idleState); }
public void Initialise(AbstractVideoPlayer av) { print(av); this.av = av; videoPlayer = av.GetVideoPlayer; if (videoPlayer == null) { print("shit"); } }
// Start is called before the first frame update void Start() { vid = GetComponent <AbstractVideoPlayer>(); vid.videoStartedEvent.AddListener(VideoStarted); vid.videoEndedEvent.AddListener(OnVideoEnded); }