private void Update() { var actionMap = _menuActionMapProvider.ActionMap.V; if (actionMap.PollButtonEvent(MenuAction.Confirm) == ButtonEvent.Down) { _eventSystem.Emit(new Events.OnConfirmPressed()); } if (actionMap.PollButtonEvent(MenuAction.Back) == ButtonEvent.Down) { _eventSystem.Emit(new Events.OnBackPressed()); } if (actionMap.PollButtonEvent(MenuAction.Pause) == ButtonEvent.Down) { _eventSystem.Emit(new Events.OnPausePressed()); } }
void Update() { var isOculusHomeOpened = !OVRPlugin.hasVrFocus && OVRPlugin.userPresent; if (_isOculusHomeCurrentlyOpened != isOculusHomeOpened) { _isOculusHomeCurrentlyOpened = isOculusHomeOpened; if (!isOculusHomeOpened) { Debug.Log("VR focus acquired!"); _eventSystem.Emit(new Events.UnfreezeGame()); } else { Debug.Log("VR focus lost!"); _eventSystem.Emit(new Events.FreezeGame()); } } }
public IEnumerator <WaitCommand> Respawn(SpawnpointLocation spawnpoint) { if (!_isRespawning) { _isRespawning = true; if (_currentPlayer != null && _currentPlayer.GameObject.activeInHierarchy) { _currentPlayer = null; _wingsuit = null; } var networkSystems = _activeNetwork.NetworkSystems; if (_onReplicatedObjectAdded == null) { _onReplicatedObjectAdded = new Event(networkSystems.ObjectStore, "ObjectAdded"); } // Wait until a player has been created by the replicated object store var asyncPlayer = AsyncResult <ReplicatedObject> .SingleResultFromEvent( _onReplicatedObjectAdded, IsOwnedPilot); var respawnRequest = networkSystems.MessagePool.GetMessage <GameMessages.RespawnPlayerRequest>(); respawnRequest.Content.Spawnpoint = spawnpoint.AsWingsuitLocation(); respawnRequest.Content.InputPitch = _playerActionMap.V.PollAxis(WingsuitAction.Pitch) + _playerActionMap.V.PollMouseAxis(WingsuitAction.Pitch); respawnRequest.Content.InputRoll = _playerActionMap.V.PollAxis(WingsuitAction.Roll) + _playerActionMap.V.PollMouseAxis(WingsuitAction.Roll); _activeNetwork.SendToAuthority(respawnRequest); yield return(asyncPlayer.WaitUntilReady); _currentPlayer = asyncPlayer.Result; var playerDeps = new DependencyContainer(); playerDeps.AddDependency("gameClock", _gameClock); DependencyInjector.Default.Inject(_currentPlayer.GameObject, playerDeps, overrideExisting: true); _wingsuit = _currentPlayer.GameObject.GetComponent <Wingsuit>(); _wingsuit.AlphaManager.SetAlpha(1f); // if (_activeNetwork.AuthorityConnectionId != ConnectionId.Self) // { // SwitchToActiveMount(); // } // else // { // Debug.Log("Ain't gonna switch no mount for yourself yo, you be dedicated!"); // } if (_gameSettingsProvider != null) { ApplySettings(_gameSettingsProvider.ActiveSettings); } var pilot = _currentPlayer.GameObject.GetComponent <Wingsuit>(); _eventSystem.Emit(new Events.PlayerSpawned(pilot)); _isRespawning = false; } }