예제 #1
0
        public static AbstractGameObject Create(ProjectileType type, AbstractGameObject player, Vector2 position)
        {
            switch (type)
            {
            case ProjectileType.FireBall:
                return(new FireBall(ProjectileSpriteFactory.Create(type), player, position));

            case ProjectileType.BigFireBall:
                return(new BigFireBall(ProjectileSpriteFactory.Create(type), player, position));

            case ProjectileType.CannonFireBall:
                return(new CannonFireBall(ProjectileSpriteFactory.Create(type), player, position));

            default:
                return(new FireBall(ProjectileSpriteFactory.Create(type), player, position));
            }
        }