예제 #1
0
    private void TriggerCurrentEvent()
    {
        AbstractEnemyManagerEvent totrigger = GetCurrentEventTrigger();

        if (totrigger != null)
        {
            totrigger.doEvent();
        }
    }
예제 #2
0
    public void countDownEnemy()
    {
        AbstractEnemyManagerEvent current = GetCurrentEventTrigger();

        if (current != null)
        {
            if (current is KilledSetTriggeredEvent)
            {
                KilledSetTriggeredEvent casted = current as KilledSetTriggeredEvent;
                if (casted.DecrementCount())
                {
                    AdvanceNextEvent();
                }
            }
        }
    }