private void TriggerCurrentEvent() { AbstractEnemyManagerEvent totrigger = GetCurrentEventTrigger(); if (totrigger != null) { totrigger.doEvent(); } }
public void countDownEnemy() { AbstractEnemyManagerEvent current = GetCurrentEventTrigger(); if (current != null) { if (current is KilledSetTriggeredEvent) { KilledSetTriggeredEvent casted = current as KilledSetTriggeredEvent; if (casted.DecrementCount()) { AdvanceNextEvent(); } } } }