예제 #1
0
 public void SetVoting(bool isVoting, int duration, string durationText, AbstractEffect enabledEffect = null, string username = null)
 {
     IsVoting = isVoting;
     if (IsVoting)
     {
         SendMessage($"Voting has started! [{durationText}] [D:{duration}]");
         effectVoting.Clear();
     }
     else
     {
         if (enabledEffect != null)
         {
             string effectText = enabledEffect.GetDescription();
             if (!string.IsNullOrEmpty(enabledEffect.Word))
             {
                 effectText = $"{ enabledEffect.Word} ({ enabledEffect.GetDescription() })";
             }
             SendMessage($"Cooldown has started! [{durationText}] [D:{duration}] - Enabled effect [ID:{enabledEffect.Id}]: {effectText} voted by {(username ?? "GTA:SA Chaos")}");
         }
         else
         {
             SendMessage($"Cooldown has started! [{durationText}] [D:{duration}]");
         }
     }
 }
예제 #2
0
        public void SetVoting(int votingMode, int untilRapidFire = -1, VotingElement votingElement = null, string username = null)
        {
            VotingMode = votingMode;
            if (VotingMode == 1)
            {
                effectVoting.Clear();
                effectVoting.GenerateRandomEffects();
                overrideEffectChoice = -1;
                lastChoice           = -1;

                SendMessage("Voting has started! Type 1, 2 or 3 (or #1, #2, #3) to vote for one of the effects!");
                foreach (VotingElement element in effectVoting.VotingElements)
                {
                    SendMessage($"#{element.Id + 1}: {element.Effect.GetDescription()}");
                }
            }
            else if (VotingMode == 2)
            {
                rapidFireVoters.Clear();
                SendMessage("ATTENTION, ALL GAMERS! RAPID-FIRE HAS BEGUN! VALID EFFECTS WILL BE ENABLED FOR 15 SECONDS!");
            }
            else
            {
                if (votingElement != null)
                {
                    SendEffectVotingToGame(false);

                    AbstractEffect effect = votingElement.Effect;

                    string effectText = effect.GetDescription();
                    SendMessage($"Cooldown has started! ({untilRapidFire} until Rapid-Fire) - Enabled effect: {effectText} voted by {(username ?? "GTA:SA Chaos")}");

                    if (untilRapidFire == 1)
                    {
                        SendMessage("Rapid-Fire is coming up! Get your cheats ready! - List of all effects: https://bit.ly/gta-sa-chaos-mod");
                    }
                }
                else
                {
                    SendMessage($"Cooldown has started! ({untilRapidFire} until Rapid-Fire)");
                }
            }
        }
예제 #3
0
파일: Form1.cs 프로젝트: karlteine/GUI-tool
        public void AddEffectToListBox(AbstractEffect effect)
        {
            string Description = "Invalid";

            if (effect != null)
            {
                Description = effect.GetDescription();
                if (!string.IsNullOrEmpty(effect.Word))
                {
                    Description += " (" + effect.Word + ")";
                }
            }

            ListBox listBox = Config.Instance.IsTwitchMode ? listLastEffectsTwitch : listLastEffectsMain;

            listBox.Items.Insert(0, Description);
            if (listBox.Items.Count > 7)
            {
                listBox.Items.RemoveAt(7);
            }
        }
예제 #4
0
 public bool ContainsEffect(AbstractEffect effect)
 {
     return(VotingElements.Any(e => e.Effect.GetDescription().Equals(effect.GetDescription())));
 }
예제 #5
0
파일: Form1.cs 프로젝트: karlteine/GUI-tool
            public EffectTreeNode(AbstractEffect effect)
            {
                Effect = effect;

                Name = Text = effect.GetDescription();
            }