예제 #1
0
        public RingTopology(ClusterType clusterType, List <ConnectionItem> connectionRule, int iter = 100)
        {
            //generate clusters
            ConnectionRule = connectionRule;
            Clusters       = new List <AbstractCluster>();

            int processorsCount = 0,
                currentCluster  = 0;

            while (processorsCount < iter)
            {
                AbstractCluster cluster = new AbstractCluster(currentCluster++, clusterType);
                Clusters.Add(cluster);
                processorsCount += cluster.NodesCount;
            }

            //create globalMatrix

            GlobalMatrix = new int[processorsCount, processorsCount];
            var clustersLocalMatrix = Clusters[0].LocalMatrix;

            ClustersProcessorsCount = Clusters[0].NodesCount;

            //set matrix diagonal
            for (int i = 0; i < clustersLocalMatrix.GetLength(0); i++)
            {
                for (int j = 0; j < clustersLocalMatrix.GetLength(1); j++)
                {
                    for (int k = 0; k < Clusters.Count; k++)
                    {
                        if (clustersLocalMatrix[i, j] == 1)
                        {
                            GlobalMatrix[i + k * ClustersProcessorsCount, j + k * ClustersProcessorsCount] =
                                clustersLocalMatrix[i, j];
                        }
                    }
                }
            }

            //set matrix by rule
            //go through clusters from 2nd
            for (var i = 1; i < Clusters.Count; i++)
            {
                ConnectClustersByRule(i - 1, i);
            }

            //make ring
            if (Clusters.Count > 1)
            {
                ConnectClustersByRule(Clusters.Count - 1, 0);
            }
        }
예제 #2
0
        public TreeTopology(ClusterType clusterType, List <ConnectionItem> connectionRuleCrossLevels,
                            List <ConnectionItem> connectionRuleInnerLevel, List <ConnectionItem> connectionRuleInnerSide, int levels = 100)
        {
            //generate clusters
            ConnectionRuleCrossLevels = connectionRuleCrossLevels;
            ConnectionRuleInnerLevel  = connectionRuleInnerLevel;
            ConnectionRuleInnerSide   = connectionRuleInnerSide;
            Clusters = new List <AbstractCluster>();

            int processorsCount         = 0,
                currentCluster          = 0;
            int rank                    = Libraries.ClusterMatrices[clusterType].GetLength(0);
            var clusters                = Math.Pow(2, levels) - 1;
            var clustersWithotLastLevel = Math.Pow(2, levels - 1) - 1;

            while (processorsCount < rank * clusters)
            {
                AbstractCluster cluster = new AbstractCluster(currentCluster++, clusterType);
                Clusters.Add(cluster);
                processorsCount += cluster.NodesCount;
            }
            processors = processorsCount;
            //create globalMatrix

            GlobalMatrix = new int[processorsCount, processorsCount];
            var clustersLocalMatrix = Clusters[0].LocalMatrix;

            ClustersProcessorsCount = Clusters[0].NodesCount;

            //set matrix diagonal
            for (int i = 0; i < clustersLocalMatrix.GetLength(0); i++)
            {
                for (int j = 0; j < clustersLocalMatrix.GetLength(1); j++)
                {
                    for (int k = 0; k < Clusters.Count; k++)
                    {
                        if (clustersLocalMatrix[i, j] == 1)
                        {
                            GlobalMatrix[i + k * ClustersProcessorsCount, j + k * ClustersProcessorsCount] =
                                clustersLocalMatrix[i, j];
                        }
                    }
                }
            }

            if (Clusters.Count > 1)
            {
                //levels
                for (var i = 0; i < clustersWithotLastLevel; i++)
                {
                    ConnectClustersByRule(2 * i + 1, i, ConnectionRuleCrossLevels);
                    ConnectClustersByRule(2 * i + 2, i, ConnectionRuleCrossLevels);
                }
                //innerlevel
                var start = 0;
                var last  = 1;
                for (var i = 1; i < levels; i++)
                {
                    start += (int)Math.Pow(2, i - 1);
                    last  += (int)Math.Pow(2, i);
                    for (var j = start; j < last - 1; j++)
                    {
                        ConnectClustersByRule(j + 1, j, ConnectionRuleInnerLevel);
                        //innerSide
                        if (j % 2 == 1)
                        {
                            ConnectClustersByRule(j + 1, j, ConnectionRuleInnerSide);
                        }
                    }
                }
            }
        }
예제 #3
0
        public MeshTopology(ClusterType clusterType, List <ConnectionItem> connectionRuleRowInner,
                            List <ConnectionItem> connectionRuleRowOuter, List <ConnectionItem> connectionRuleColInner,
                            List <ConnectionItem> connectionRuleColOuter, int iter = 100)
        {
            //generate clusters
            ConnectionRuleRowInner = connectionRuleRowInner;
            ConnectionRuleRowOuter = connectionRuleRowOuter;
            ConnectionRuleColInner = connectionRuleColInner;
            ConnectionRuleColOuter = connectionRuleColOuter;
            Clusters = new List <AbstractCluster>();

            int processorsCount = 0,
                currentCluster  = 0;
            int rank            = Libraries.ClusterMatrices[clusterType].GetLength(0);

            while (processorsCount < rank * iter * iter)
            {
                AbstractCluster cluster = new AbstractCluster(currentCluster++, clusterType);
                Clusters.Add(cluster);
                processorsCount += cluster.NodesCount;
            }

            //create globalMatrix

            GlobalMatrix = new int[processorsCount, processorsCount];
            var clustersLocalMatrix = Clusters[0].LocalMatrix;

            ClustersProcessorsCount = Clusters[0].NodesCount;

            //set matrix diagonal
            for (int i = 0; i < clustersLocalMatrix.GetLength(0); i++)
            {
                for (int j = 0; j < clustersLocalMatrix.GetLength(1); j++)
                {
                    for (int k = 0; k < Clusters.Count; k++)
                    {
                        if (clustersLocalMatrix[i, j] == 1)
                        {
                            GlobalMatrix[i + k * ClustersProcessorsCount, j + k * ClustersProcessorsCount] =
                                clustersLocalMatrix[i, j];
                        }
                    }
                }
            }

            if (Clusters.Count > 1)
            {
                //Row
                for (int i = 1; i < iter + 1; i++)
                {
                    for (int j = 1; j < iter; j++)
                    {
                        var item1 = iter * (i - 1) + (j - 1);
                        var item2 = iter * (i - 1) + (j);
                        ConnectClustersByRule((item2), (item1), ConnectionRuleRowInner);
                    }
                    var item3 = iter * (i - 1) + (iter - 1);
                    var item4 = iter * (i - 1) + (0);
                    ConnectClustersByRule((item3), (item4), ConnectionRuleRowOuter);
                }
                //Col
                for (int i = 1; i < iter; i++)
                {
                    for (int j = 1; j < iter + 1; j++)
                    {
                        ConnectClustersByRule(iter * (i) + (j - 1), iter * (i - 1) + (j - 1), ConnectionRuleColInner);
                    }
                    ConnectClustersByRule(iter * (iter - 1) + (i - 1), (i - 1), ConnectionRuleColOuter);
                }
            }
        }