/// <summary> /// Get the pointer graphic objects, the main camera, the animator, and the main view system. /// Disable the graphics for the pointer. /// </summary> public void Awake() { #if UNITY_MODULES_AUDIO Find.Any(out interaction); #endif pointer = transform.Find("Pointer"); arrow = pointer.Find("Tag"); tagRange = arrow.localPosition; image = transform.Find("Image"); #if UNITY_MODULES_ANIMATION animator = this.Ensure <UnityAnimator>(); #endif pointer.SetActive(false); image.SetActive(false); }
private void Awake() { animator = AbstractAnimator.GetAnimator(gameObject, PART_NAMES); }