public ActionConstraint(string name, int movement, int los, AbilityTraits.LoSType losType, AbilityTraits.AreaOfEffect effects) { this.name = name; this.movement = movement; this.los = los; this.losType = losType; this.effects = effects; active = false; }
/// <summary> /// Sets the of this given unit ability. /// </summary> public void setMyLosType(AbilityTraits.LoSType losType) { this.losType = losType; }