public override void Initialize(LDBlock _data) { GridPos = (Vector2Int)Grid.WorldToCell(transform.position); transform.position = Grid.CellToWorld((Vector3Int)GridPos); Grid.setOccupied((Vector3Int)GridPos, true); Animator = GetComponentInChildren <Animator>(); AbilitySystem = new AbilitySystem(this); CharacterDataTemplate Data = CharacterDataTemplate.Load(); Data.GetMonsterStartingAttributes(Role) .ForEach(Entry => AbilitySystem.RegisterAttribute(Entry.Attribute, Entry.Value)); Data.GetMonsterAbilities(Role) .ForEach(Ability => AbilitySystem.GrantAbility(Ability)); Data.GetMonsterStartingEffects(Role) .ForEach(Effect => AbilitySystem.TryApplyEffectToSelf(Effect)); AbilitySystem.RegisterOnAttributeChanged(Attribute.Health, OnDamageTaken); CurrentHealth = AbilitySystem.GetAttributeValue(Attribute.Health).Value; AbilitySystem.RegisterOnAttributeChanged(Attribute.MaxHealth, UpdateMaxHealth); MaxHealth = AbilitySystem.GetAttributeValue(Attribute.MaxHealth).Value; AbilitySystem .GetGrantedAbilityTypes() .ForEach(Ability => { if (!Ability.Is(TypeTag.MoveAbility)) { MainAbility = Ability; } }); }
public override void Initialize(LDBlock data) { bool found = false; LDCharacter OwningCharacter = new LDCharacter(); foreach (LDCharacter Character in data.characters) { if (Character.role == (byte)Role) { OwningCharacter = Character; found = true; } } if(!found) { DestroyImmediate(gameObject); return; } GridPos = (Vector2Int)GameStateManager.Instance.GetGridManager().WorldToCell(transform.position); transform.position = GameStateManager.Instance.GetGridManager().CellToWorld((Vector3Int)GridPos); GameStateManager.Instance.GetGridManager().setOccupied((Vector3Int)GridPos, true); Animator = GetComponentInChildren<Animator>(); AbilitySystem = new AbilitySystem(this); Name = OwningCharacter.name; Color = (CharacterColor)OwningCharacter.color; if (OwningCharacter.timeLine != null) { TimeLine = OwningCharacter.timeLine.ToList(); } else { TimeLine = new List<LDInputFrame>(); } CharacterDataTemplate Data = CharacterDataTemplate.Load(); if (OwningCharacter.attributes == null || OwningCharacter.attributes.Length == 0) { // NOTE: First time, Playing from start! Data.GetStartingAttributes(Role) .ForEach(Entry => AbilitySystem.RegisterAttribute(Entry.Attribute, Entry.Value)); } else { AbilitySystem.RegisterLDAttributes(OwningCharacter.attributes); } Data.GetAbilities(Role) .ForEach(Ability => AbilitySystem.GrantAbility(Ability)); Data.GetStartingEffects(Role) .ForEach(Effect => AbilitySystem.TryApplyEffectToSelf(Effect)); AbilitySystem.RegisterOnAttributeChanged(Attribute.Health, OnDamageTaken); CurrentHealth = AbilitySystem.GetAttributeValue(Attribute.Health).Value; AbilitySystem.RegisterOnAttributeChanged(Attribute.MaxHealth, UpdateMaxHealth); MaxHealth = AbilitySystem.GetAttributeValue(Attribute.MaxHealth).Value; }