protected override void OnInit() { WasAlive = true; Stamina = Pawn.GetComponent <Stamina>(); Abilities = Pawn.GetComponent <AbilityContainer>(); Abilities.Init(); this.InitList(ref AllModules); var foundModules = new List <AIModule>(); foundModules.AddRange(GetComponentsInChildren <AIModule>()); // Add Pawn modules, if they are present if (!Pawn.transform.IsChildOf(transform) && !transform.IsChildOf(Pawn.transform)) { foundModules.AddRange(Pawn.GetComponentsInChildren <AIModule>()); } foreach (var module in foundModules) { module.Init(this); } AllModules.AddRange(foundModules.Where(m => !m.DebugDisable)); SwitchModule(PickBestModule()); }