private int attack() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var attack = new AbilityClassLibrary.Warrior.Attack(); return(attack.Action(Strength, Crit, multi, increase)); }
private int attack() { var multi = getAttackMultiplier(); var increase = getAttackModifier(); var attack = new AbilityClassLibrary.Warrior.Attack(); Statuses.Add(new CombatLogicClassLibrary.Statuses.AttackDmgMultiplier(100, new List <int>(), 1.02)); return(attack.Action(Strength, Crit, multi, increase)); }