/// <summary>
        /// Event handler for character ability selection
        /// </summary>
        public void SelectedAbilityChanged()
        {
            if (_characterAbility.isActiveAndEnabled)
            {
                AbilityBase characterAbility = GetCharacterAbility();

                UpdateRacialAbilityModifiers(characterAbility.GetType());
                UpdateAbilityModifiers();
            }
        }