public virtual void Initialize() { this.transform.position = new Vector3(this.transform.position.x, Constants.HeroYpos, 0); hPcurrent = HPBars; Inventory = new AbItem[Constants.InventorySize]; Equipment = new AbEquipment[Enum.GetNames(typeof(EquipmentTypes)).Length]; Animator = this.gameObject.GetComponent<Animator>(); AudioPlayer = this.gameObject.GetComponent<AudioController>(); Statistics = new AdventureResult(); }
public void Unequip(AbEquipment item) { if (AbCompartmentSceneController.Instance != null ? !AbCompartmentSceneController.Instance.isFighting : true) { if (Equipment[(int)item.Slot] == item) { for (int i = 0; i < InventorySlotCount; i++) { if (Inventory[i] == null) { item.Status = ItemStatuses.Inventory; Inventory[i] = item; item.transform.position = Constants.GetInventoryPosition(i); if (AbCompartmentSceneController.Instance.EquipmentBoard != null && AbCompartmentSceneController.Instance.EquipmentBoard.gameObject.activeSelf) { item.gameObject.SetActive(false); } else { item.gameObject.SetActive(true); } Equipment[(int)item.Slot] = null; break; } } } } }
public void Equip(AbEquipment item) { if (AbCompartmentSceneController.Instance!=null ? !AbCompartmentSceneController.Instance.isFighting : true) { if (this.Equipment[(int)item.Slot] != this) { if (this.Equipment[(int)item.Slot] != null) { if (!(this.Equipment[(int)item.Slot] is EquipmentSilhouette)) { if (item.Status == ItemStatuses.Inventory) { for (int i = 0; i < InventorySlotCount; i++) { if (Inventory[i] == item) { Inventory[i] = Equipment[(int)item.Slot]; Inventory[i].Status = ItemStatuses.Inventory; Inventory[i].transform.position = Constants.GetInventoryPosition(i); Inventory[i].gameObject.SetActive(true); Equipment[(int)item.Slot] = null; break; } } } else { for (int i = 0; i < InventorySlotCount; i++) { if (Inventory[i] == null) { Inventory[i] = Equipment[(int)item.Slot]; Inventory[i].Status = ItemStatuses.Inventory; Inventory[i].transform.position = Constants.GetInventoryPosition(i); Inventory[i].gameObject.SetActive(AbCompartmentSceneController.Instance.EquipmentBoard == null || !AbCompartmentSceneController.Instance.EquipmentBoard.gameObject.activeSelf); Equipment[(int)item.Slot] = null; break; } } } } if (Equipment[(int)item.Slot] != null && !(this.Equipment[(int)item.Slot] is TheRivenMask)) { this.Equipment[(int)item.Slot].Drop(); this.Equipment[(int)item.Slot] = null; } } if (this.Equipment[(int)item.Slot] == null) { this.Equipment[(int)item.Slot] = item; item.Status = ItemStatuses.Equiped; item.transform.position = Constants.GetEquipmentPosition(item.Slot); if (AbCompartmentSceneController.Instance.EquipmentBoard == null || !AbCompartmentSceneController.Instance.EquipmentBoard.gameObject.activeSelf) { item.gameObject.SetActive(false); } } } } }