private void CreateRandomScene()
        {
            SceneObjectsContainer.Children.Clear();

            for (int i = 0; i < 10; i++)
            {
                var boxModel = new Ab3d.UIElements.BoxUIElement3D()
                {
                    CenterPosition = new Point3D(_rnd.NextDouble() * 400 - 200, _rnd.NextDouble() * 40 - 20, _rnd.NextDouble() * 400 - 200),
                    Size           = new Size3D(50, 20, 50),
                    Material       = _normalMaterial
                };

                SceneObjectsContainer.Children.Add(boxModel);


                // Use EventManager from Ab3d.PowerToys to add support for click event on the box model
                var visualEventSource3D = new Ab3d.Utilities.VisualEventSource3D(boxModel);
                visualEventSource3D.MouseClick += delegate(object sender, MouseButton3DEventArgs e)
                {
                    var selectedBoxModel = e.HitObject as Ab3d.UIElements.BoxUIElement3D;
                    SelectObject(selectedBoxModel);
                };

                _eventManager.RegisterEventSource3D(visualEventSource3D);


                // Automatically select first box
                if (_selectedBoxModel == null)
                {
                    boxModel.Refresh(); // Force creating the model
                    SelectObject(boxModel);
                }
            }
        }
예제 #2
0
        private void CreateRandomScene()
        {
            SceneObjectsContainer.Children.Clear();

            for (int i = 0; i < 10; i++)
            {
                // Create simple box that user will be able to rotate
                // In order to support rotation, we need to create the box at (0,0,0)
                // and then after performing rotation, translate the object to its final location.
                // If we would create the object at its final rotation (basically applying translation before rotation),
                // then the box would not be rotated around its center but around the coordinate axes center.
                var boxModel = new Ab3d.UIElements.BoxUIElement3D()
                {
                    CenterPosition = new Point3D(0, 0, 0),
                    Size           = new Size3D(50, 20, 50),
                    Material       = _normalMaterial
                };


                // Create a StandardTransform3D
                // StandardTransform3D is a class that generates a MatrixTransform3D based on the translate, rotate and scale transform.
                // Note that because it is not possible to derive from WPF's Transform3D, the StandardTransform3D is a standalone class
                // that provides its own MatrixTransform3D object that can be assigned to the 3D model.
                // Its static SetStandardTransform3D and GetStandardTransform3D use a custom StandardTransform3DProperty
                // to "attach" the StandardTransform3D object to Model3D or Visual3D. But this does not automatically set the
                // object's transformation.
                var standardTransform3D = new StandardTransform3D()
                {
                    TranslateX = _rnd.NextDouble() * 400 - 200,
                    TranslateY = _rnd.NextDouble() * 40 - 20,
                    TranslateZ = _rnd.NextDouble() * 400 - 200,
                };

                // SetStandardTransform3D method will set the StandardTransform3DProperty to the standardTransform3D
                // The updateTransform3D argument will also set the boxModel.Transform to standardTransform3D.Transform
                StandardTransform3D.SetStandardTransform3D(boxModel, standardTransform3D, updateTransform3D: true);


                SceneObjectsContainer.Children.Add(boxModel);


                // Use EventManager from Ab3d.PowerToys to add support for click event on the box model
                var visualEventSource3D = new Ab3d.Utilities.VisualEventSource3D(boxModel);
                visualEventSource3D.MouseClick += delegate(object sender, MouseButton3DEventArgs e)
                {
                    var selectedBoxModel = e.HitObject as Ab3d.UIElements.BoxUIElement3D;
                    SelectObject(selectedBoxModel);
                };

                _eventManager.RegisterEventSource3D(visualEventSource3D);


                // Automatically select first box
                if (_selectedBoxModel == null)
                {
                    boxModel.Refresh(); // Force creating the model
                    SelectObject(boxModel);
                }
            }
        }
예제 #3
0
        private void CreateRandomScene()
        {
            SceneObjectsContainer.Children.Clear();

            for (int i = 0; i < 10; i++)
            {
                // Create simple box that user will be able to rotate
                // In order to support rotation, we need to create the box at (0,0,0)
                // and then after performing rotation, translate the object to its final location.
                // If we would create the object at its final rotation (basically applying translation before rotation),
                // then the box would not be rotated around its center but around the coordinate axes center.
                var boxModel = new Ab3d.UIElements.BoxUIElement3D()
                {
                    CenterPosition = new Point3D(0, 0, 0),
                    Size           = new Size3D(50, 20, 50),
                    Material       = _normalMaterial
                };

                // Create Transform3DGroup that will hold the
                var transform3DGroup = new Transform3DGroup();
                transform3DGroup.Children.Add(new TranslateTransform3D(_rnd.NextDouble() * 400 - 200, _rnd.NextDouble() * 40 - 20, _rnd.NextDouble() * 400 - 200));

                boxModel.Transform = transform3DGroup;

                SceneObjectsContainer.Children.Add(boxModel);


                // Use EventManager from Ab3d.PowerToys to add support for click event on the box model
                var visualEventSource3D = new Ab3d.Utilities.VisualEventSource3D(boxModel);
                visualEventSource3D.MouseClick += delegate(object sender, MouseButton3DEventArgs e)
                {
                    var selectedBoxModel = e.HitObject as Ab3d.UIElements.BoxUIElement3D;
                    SelectObject(selectedBoxModel);
                };

                _eventManager.RegisterEventSource3D(visualEventSource3D);


                // Automatically select first box
                if (_selectedBoxModel == null)
                {
                    boxModel.Refresh(); // Force creating the model
                    SelectObject(boxModel);
                }
            }
        }