async void Send_data() { Data_item_list data_list = new Data_item_list() { Name = "List#" + Random.Range(1000, 10000) }; string new_id = await SQL_Manager.Insert <Data_item_list>("Item_list", data_list); Data_building b = (Data_building)B_obj; Vector3 pos = A_obj.transform.position; data_pb = new Data_player_building(); data_pb.Id_building = b.Id; data_pb.Id_player = 1; data_pb.Id_list = int.Parse(new_id); data_pb.Location = Mathf.RoundToInt(pos.x).ToString() + ",0," + Mathf.RoundToInt(pos.z).ToString(); string building_id = await SQL_Manager.Insert <Data_player_building>("Player_building", data_pb); A_obj.GetComponent <Building>().B_data_player_building = data_pb; A_obj.GetComponent <Building>().B_data_building = b; A_obj.GetComponent <Building>().B_data_player_building.Id = int.Parse(building_id); }
public override IEnumerator Start_acction() { animator = A_obj.GetComponent <Animator>(); animator.SetTrigger("empty"); yield return(null); }