public async Task CreateDxfDrawingAsync( string filePath, A_Type a_Type, double SkipA, Legend legend, DrawAsType drawAsType = DrawAsType.SOLID) { legend.Extrime = Panel.Max(x => x.ExtremeMax(a_Type)); IDrawParameters p = new DrawDxfParametars { a_Type = a_Type, drawAsType = drawAsType, Legend = legend, ListFe = Panel, SkipA = SkipA, slabEdgesNodes = PanelEdges }; await Task.Run(() => { var drawing = new DrawDxf(); drawing .SetParamForDrawing(p) .CreatAllLayer() .DrawEdges() .DrawIsolines() .DrawLegend() .SaveDrawing(filePath); }); }
public void ConvertFromRSA_FEToFE(RSA_FE element, A_Type TypeOfA) { FE_ID = element.FE_ID; Panel_ID = element.Panel_ID; nodes = new List <Node>(); for (int i = 0; i < element.nodes.Count; i++) { var n = new Node(); n.X = element.nodes[i].X; n.Y = element.nodes[i].Y; switch (TypeOfA) { case A_Type.AX_TOP: n.A = element.nodes[i].AX_TOP; break; case A_Type.AX_BOTTOM: n.A = element.nodes[i].AX_BOTTOM; break; case A_Type.AY_TOP: n.A = element.nodes[i].AY_TOP; break; case A_Type.AY_BOTTOM: n.A = element.nodes[i].AY_BOTTOM; break; default: break; } nodes.Add(n); } }
private List <FE> TranslateFE(double Areq, A_Type a_Type, List <RSA_FE> Panel, double SkipA) { List <FE> l = new List <FE>(); Panel.ForEach(x => { var e = new FE(); e.ConvertFromRSA_FEToFE(x, a_Type); l.Add(e); }); var v = new GeneratorOfIsolines(l); return(v.GetNewNodesInFE((Areq + SkipA))); }
public double ExtremeMin(A_Type a_Type) { switch (a_Type) { case A_Type.AX_TOP: return(Min_AX_TOP); case A_Type.AX_BOTTOM: return(Min_AX_BOTTOM);; case A_Type.AY_TOP: return(Min_AY_TOP);; case A_Type.AY_BOTTOM: return(Min_AY_BOTTOM);; default: return(0); } }
public static string GetA_TypeAsString(A_Type A_Type) { switch (A_Type) { case A_Type.AX_TOP: return("Ax[+]"); case A_Type.AX_BOTTOM: return("Ax[-]"); case A_Type.AY_TOP: return("Ay[+]"); case A_Type.AY_BOTTOM: return("Ay[-]"); default: return(null); } }
public void LoadNew(A_Type armor) { switch (armor) { case A_Type.MetalSoft: change ["Blunt_to_Blunt"] = 1.0f; change ["Cut_to_Blunt"] = 1.0f; change ["Pierce_to_Blunt"] = 1.0f; change ["Abrasive_to_Blunt"] = 0.0f; change ["Blunt_to_Cut"] = 0.0f; change ["Cut_to_Cut"] = 0.0f; change ["Pierce_to_Cut"] = 0.0f; change ["Abrasive_to_Cut"] = 0.0f; change ["Blunt_to_Pierce"] = 0.0f; change ["Cut_to_Pierce"] = 0.0f; change ["Pierce_to_Pierce"] = 0.0f; change ["Abrasive_to_Pierce"] = 0.0f; change ["Blunt_to_Abrasive"] = 0.0f; change ["Cut_to_Abrasive"] = 0.0f; change ["Pierce_to_Abrasive"] = 0.0f; change ["Abrasive_to_Abrasive"] = 1.0f; reduction ["Blunt"] = 0.12f; reduction ["Cut"] = 0.0f; reduction ["Pierce"] = 0.0f; reduction ["Abrasive"] = 0.8f; destruction ["Blunt"] = 0.1f; destruction ["Cut"] = 0.4f; destruction ["Pierce"] = 0.4f; destruction ["Abrasive"] = 0.5f; structure = 100.0f; mass = 8.0f; name = "Soft Metal"; break; case A_Type.MetalHard: change ["Blunt_to_Blunt"] = 1.0f; change ["Cut_to_Blunt"] = 1.0f; change ["Pierce_to_Blunt"] = 1.0f; change ["Abrasive_to_Blunt"] = 0.0f; change ["Blunt_to_Cut"] = 0.0f; change ["Cut_to_Cut"] = 0.0f; change ["Pierce_to_Cut"] = 0.0f; change ["Abrasive_to_Cut"] = 0.0f; change ["Blunt_to_Pierce"] = 0.0f; change ["Cut_to_Pierce"] = 0.0f; change ["Pierce_to_Pierce"] = 0.0f; change ["Abrasive_to_Pierce"] = 0.0f; change ["Blunt_to_Abrasive"] = 0.0f; change ["Cut_to_Abrasive"] = 0.0f; change ["Pierce_to_Abrasive"] = 0.0f; change ["Abrasive_to_Abrasive"] = 1.0f; reduction ["Blunt"] = 0.1f; reduction ["Cut"] = 0.0f; reduction ["Pierce"] = 0.0f; reduction ["Abrasive"] = 0.6f; destruction ["Blunt"] = 0.5f; destruction ["Cut"] = 0.1f; destruction ["Pierce"] = 0.1f; destruction ["Abrasive"] = 1.0f; structure = 100.0f; mass = 10.0f; name = "Hard Metal"; break; case A_Type.Ammortization: change ["Blunt_to_Blunt"] = 1.0f; change ["Cut_to_Blunt"] = 0.0f; change ["Pierce_to_Blunt"] = 0.0f; change ["Abrasive_to_Blunt"] = 0.0f; change ["Blunt_to_Cut"] = 0.0f; change ["Cut_to_Cut"] = 1.0f; change ["Pierce_to_Cut"] = 0.0f; change ["Abrasive_to_Cut"] = 0.0f; change ["Blunt_to_Pierce"] = 0.0f; change ["Cut_to_Pierce"] = 0.0f; change ["Pierce_to_Pierce"] = 1.0f; change ["Abrasive_to_Pierce"] = 0.0f; change ["Blunt_to_Abrasive"] = 0.0f; change ["Cut_to_Abrasive"] = 0.0f; change ["Pierce_to_Abrasive"] = 0.0f; change ["Abrasive_to_Abrasive"] = 1.0f; reduction ["Blunt"] = 0.8f; reduction ["Cut"] = 0.0f; reduction ["Pierce"] = 0.0f; reduction ["Abrasive"] = 0.0f; destruction ["Blunt"] = 0.02f; destruction ["Cut"] = 0.5f; destruction ["Pierce"] = 0.5f; destruction ["Abrasive"] = 0.9f; structure = 100.0f; mass = 7.0f; name = "Ammortization"; break; } }