예제 #1
0
 public EditorLayer(AXRenderer2D renderer2D, AssetManager assetManager)
     : base("Editor layer")
 {
     _renderer2D       = renderer2D;
     _assetManager     = assetManager;
     _cameraController = new OrthographicCameraController(16.0f / 9.0f);
 }
예제 #2
0
 public Sandbox2DLayer(AXRenderer2D renderer2D, AssetManager assetManager)
     : base("Sandbox 2D layer")
 {
     _renderer2D   = renderer2D;
     _assetManager = assetManager;
 }
예제 #3
0
 public LayerFactory(GL gl, AXRenderer2D renderer2D, AssetManager assetManager)
 {
     _gl           = gl;
     _renderer2D   = renderer2D;
     _assetManager = assetManager;
 }