public EditorLayer(AXRenderer2D renderer2D, AssetManager assetManager) : base("Editor layer") { _renderer2D = renderer2D; _assetManager = assetManager; _cameraController = new OrthographicCameraController(16.0f / 9.0f); }
public Sandbox2DLayer(AXRenderer2D renderer2D, AssetManager assetManager) : base("Sandbox 2D layer") { _renderer2D = renderer2D; _assetManager = assetManager; }
public LayerFactory(GL gl, AXRenderer2D renderer2D, AssetManager assetManager) { _gl = gl; _renderer2D = renderer2D; _assetManager = assetManager; }