public void PendState(AXRInputSender sender, byte control, byte state) { PendStateImpl(sender.id, control, state); }
public void RegisterInputSender(AXRInputSender sender) { senders[sender.id] = sender; }
public void UnregisterInputSender(AXRInputSender sender) { senders.Remove(sender.id); }
public void PendRaycastHit(AXRInputSender sender, byte control, Vector3 origin, Vector3 hitPosition, Vector3 hitNormal) { PendRaycastHitImpl(sender.id, control, origin, hitPosition, hitNormal); }
public void PendPose(AXRInputSender sender, byte control, Vector3 position, Quaternion rotation) { PendPoseImpl(sender.id, control, position, rotation); }
public void PendAxis2D(AXRInputSender sender, byte control, Vector2 axis2D) { PendAxis2DImpl(sender.id, control, axis2D); }
public void PendAxis(AXRInputSender sender, byte control, float axis) { PendAxisImpl(sender.id, control, axis); }
public void PendByteAxis(AXRInputSender sender, byte control, byte axis) { PendByteAxisImpl(sender.id, control, axis); }