예제 #1
0
    private void UpdateCampCreate(int camp, GameObject copy)
    {
        AWBuildingBarrack      buildingBarrack  = AWCore.Instance.GetGame().GetScene <AWSceneHome>().GetAWBuilding <AWBuildingBarrack>(m_building);
        IBuildingConfItem      buildingConfItem = AW.GetSingleton <IDataAdapter>().GetBuildingConfItem(m_building);
        List <int>             produceUnitLists = AW.GetSingleton <IDataAdapter>().GetProduceUnitList(m_building.GetBuildingType());
        Dictionary <int, Camp> produceTroops    = barrack.GetProduceTroopDic();

        copy.transform.SetParent(campAnchor, false);
        copy.GetComponent <UISetAnchor>().SetAnchor(buildingBarrack.GetModelAnchor(camp), UIAnchorType.World3DToUI2D);
        UICampItem campItem = copy.GetComponent <UICampItem>();

        campItem.InitCamp(produceTroops, camp, buildingConfItem);
        campItem.SetUnitName();
        campItem.SetSelect(false);
        itemList.Add(campItem);
        Button button = copy.GetComponent <Button>();

        button.onClick.RemoveAllListeners();
        button.onClick.AddListener(CloseUnitList);
        button.onClick.AddListener(ResetCampItem);
        button.onClick.AddListener(new OnClickCampEvent(construction, troopsInfoAnchor, produceTroops[camp], replaceUnitList, produceUnitLists, m_building, replaceUnitListAnchor, campItem).OnClickCreateTroopsInfo);
        m_buildingProcess = copy.ExtGetMissingComponent <AWBuildingProcess>();
        m_buildingProcess.InitProcess(produceTroops[camp], copy.transform, new Vector3(-20, 80, 0), UIAnchorType.UI2DToUI2D);
        m_buildingProcess.SetShow(true);
    }
예제 #2
0
        public static string CreateAW()
        {
            string        tmpUrl = "";
            List <AW>     list   = new List <AW>();
            AW            aw     = new AW();
            List <Record> record = new List <Record>();

            List <Element> element = new List <Element>();

            for (int i = 0; i < MainWindow.lbox.Items.Count; i++)
            {
                ListBoxItem item     = (ListBoxItem)MainWindow.lbox.Items[i];
                string      jsonData = item.Tag.ToString();
                var         AWItem   = Newtonsoft.Json.JsonConvert.DeserializeObject <List <AW> >(jsonData);

                if (AWItem[0].record[0].fullUrl != tmpUrl)
                {
                    tmpUrl = AWItem[0].record[0].fullUrl;
                    aw     = AWItem[0];
                    record.Add(AWItem[0].record[0]);
                }
                else
                {
                    tmpUrl = AWItem[0].record[0].fullUrl;
                    record[record.Count - 1].elements.Add(AWItem[0].record[0].elements[0]);
                }
                aw.record = record;
            }
            list.Add(aw);
            awjson = JsonConvert.SerializeObject(list).Replace(":null", ":\"\"");

            return(ConvertJsonString(awjson));
        }
예제 #3
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 static void Main(string[] args)
 {
     using (var db = new AW())
     {
         var e = db.Employees.First();
         e.JobTitle = "Web Developper";
         db.SaveChanges();
     }
 }
예제 #4
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    //! 获取科技树分列
    public List <int> GetUnitTreeColumn(int unitTreeId)
    {
        List <int> column = new List <int>();

        for (int i = GetUnitTreeStartLv(unitTreeId); i <= AW.GetSingleton <IDataAdapter>().GetCurCommandConfItem().GetMaxLevel(); i++)
        {
            column.Add(i);
        }
        return(column);
    }
예제 #5
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 public void InitProduce()
 {
     construction.onClick.RemoveAllListeners();
     construction.onClick.AddListener(OnClickConstruction);
     if (AW.GetSingleton <IDataAdapter>().GetIdleCamp(barrack))
     {
         construction.gameObject.SetActive(true);
     }
     else
     {
         construction.gameObject.SetActive(false);
     }
 }
예제 #6
0
 private int GetUnitTreeStartLv(int unitTreeId)
 {
     if (!m_startLvIndex.ContainsKey(unitTreeId))
     {
         int startlv = int.MaxValue;
         foreach (int unitId in GetUnitTreeLine(unitTreeId))
         {
             IUnit2ConfItem confItem = AW.GetSingleton <IDataAdapter>().GetUnit2ConfItem(unitId, 1);
             startlv = Mathf.Min(startlv, confItem.GetUnlockCommandLevel());
         }
         m_startLvIndex.Add(unitTreeId, startlv);
     }
     return(m_startLvIndex[unitTreeId]);
 }
예제 #7
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        // The return type can be changed to IEnumerable, however to support
        // paging and sorting, the following parameters must be added:
        //     int maximumRows
        //     int startRowIndex
        //     out int totalRowCount
        //     string sortByExpression
        public IQueryable <DemoWebForms.Models.Country> grdPays_GetData([Control] string txtFiltre)
        {
            AW db = new AW();

            if (string.IsNullOrEmpty(txtFiltre))
            {
                return(db.Countries);
            }
            else
            {
                return(from country in db.Countries
                       where country.Name.StartsWith(txtFiltre)
                       select country);
            }
        }
예제 #8
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    public void InitOrUpdateUnitList()
    {
        InitProduce();
        Barrack barrack = m_building as Barrack;
        Dictionary <int, Camp> produceTroops = barrack.GetProduceTroopDic();
        //AW.GetSingleton<IDataAdapter>().GetBuildingConfItem(barrack).GetCampVolume();
        List <int> produceUnitLists = AW.GetSingleton <IDataAdapter>().GetProduceUnitList(m_building.GetBuildingType());

        unitList.InitOrUpdateUnitList(produceUnitLists, m_building, unitListItemAnchor);
        if (campLists != null)
        {
            campLists.Clear();
        }
        campLists.AddRange(produceTroops.Keys);
        campLists.Sort();
        itemList.Clear();
        m_campCopy.UpdateCopy(campLists.Count, UpdateCampCopy);
    }
예제 #9
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        public void OnClickCreateTroopsInfo()
        {
            m_campItem.SetSelect(true);
            UIWindowTroopsInfo info = UIWindowWrapper.GetWindowAddMask <UIWindowTroopsInfo>();

            info.transform.SetParent(m_troopsAnchor, false);
            info.Open(m_camp);
            IUnitConfItem     unitConfItem     = AW.GetSingleton <IDataAdapter>().GetOwnedUnitConfItem(m_camp.ProduceItem);
            IBuildingConfItem buildingConfItem = AW.GetSingleton <IDataAdapter>().GetBuildingConfItem(m_building);

            m_count = buildingConfItem.GetTroopCostVolume() / unitConfItem.GetCapacityCost();
            Building barrck = (Building)m_camp;

            if (barrck.GetState() == AWEnum.BuildingStateType.Produce)
            {
                info.replace.gameObject.SetActive(false);
                info.SetCompleteButtonStyle(OnClickComplete);
                info.SetCancelButtonStle(OnClickCancel);
                if (m_camp.GetProducedCount() < m_count)
                {
                    info.SetSupplementButtonStyle(OnClickSupplement);
                }
                else
                {
                    info.supplement.gameObject.SetActive(false);
                }
            }
            else
            {
                info.complete.gameObject.SetActive(false);
                info.cancel.gameObject.SetActive(false);
                if (m_camp.GetProducedCount() < m_count)
                {
                    info.SetSupplementButtonStyle(OnClickSupplement);
                    info.SetReplaceButtonStyle(OnClickReplace);
                }
                else
                {
                    info.supplement.gameObject.SetActive(false);
                    info.SetReplaceButtonStyle(OnClickReplace);
                }
            }
            info.SetRename(OnClickRename);
        }
예제 #10
0
 public Dictionary <int, List <IUnit2ConfItem> > GetUnitTreeNode(int unitTreeId)
 {
     if (!m_unitTreeNodeIndex.ContainsKey(unitTreeId))
     {
         List <int> lines = GetUnitTreeLine(unitTreeId);
         Dictionary <int, List <IUnit2ConfItem> > unitTreeLineIndex = new Dictionary <int, List <IUnit2ConfItem> >();
         foreach (int unitId in lines)
         {
             List <IUnit2ConfItem> items = new List <IUnit2ConfItem>();
             IUnit2ConfItem        item  = AW.GetSingleton <IDataAdapter>().GetUnit2ConfItem(unitId, 1);
             do
             {
                 items.Add(item);
                 item = item.GetUpLevelItem();
             }while (item != null);
             unitTreeLineIndex.Add(unitId, items);
         }
         m_unitTreeNodeIndex.Add(unitTreeId, unitTreeLineIndex);
     }
     return(m_unitTreeNodeIndex[unitTreeId]);
 }
예제 #11
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 private void OnClickCancel()
 {
     Debug.Log("OnClickCancel");
     AWCore.Instance.GetControl().PostEvent(new CancelUnitEvent(m_camp, AW.GetSingleton <IDataAdapter>().GetServerTime(), CallBack));
 }
예제 #12
0
파일: MainForm.cs 프로젝트: xuld/TodoList
 static extern int AnimateWindow(IntPtr hWnd, int dwTime = 200, AW dwFlags = AW.Center);
예제 #13
0
 public static extern bool AnimateWindow(IntPtr hwnd, uint dwTime, AW dwFlags);
예제 #14
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 public static extern Boolean AnimateWindow(IntPtr hWnd, uint dwTime, AW dwFlags);