예제 #1
0
    void Start()
    {
#if !UNITY_EDITOR
#if UNITY_ANDROID
        _ulite = new ULiteAndroidWebView(getFullName(this.gameObject));
#elif UNITY_IOS
        _ulite = new ULiteIosWebView(getFullName(this.gameObject));
#endif
#endif
    }
예제 #2
0
    void Init()
    {
        if (null == _ulite)
        {
#if !UNITY_EDITOR
#if UNITY_ANDROID
            Debug.Log("ULiteWebView:Android");
            _ulite = new ULiteAndroidWebView(getFullName(this.gameObject));
#elif UNITY_IOS
            Debug.Log("ULiteWebView:iOS");
            _ulite = new ULiteIosWebView(getFullName(this.gameObject));
#endif
#endif
        }
    }
예제 #3
0
 void Dispose()
 {
     Close();
     _ulite = null;
 }