// Use this for initialization void Start() { moveOnMouse = MoveOnMouse.FindObjectOfType <MoveOnMouse> (); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); aSync = ASyncLoadScript.FindObjectOfType <ASyncLoadScript> (); //levelManager = LevelManager.FindObjectOfType<LevelManager>(); //GameObject playerShip = GetComponent<BoxCollider>(); }
void Start() { var aSource = GetComponents <AudioSource> (); typeWriter1 = aSource [0]; typeWriter2 = aSource [1]; typeWriter3 = aSource [2]; levelmanager = LevelManager.FindObjectOfType <LevelManager> (); aSync = ASyncLoadScript.FindObjectOfType <ASyncLoadScript> (); cycle = 0; yesButton.SetActive(false); noButton.SetActive(false); killButton.SetActive(false); textComp = GetComponent <Text> (); AImessage = AIComp.text; //AlienTextBox = GetComponent<Text> (); message = "We received your Distress Beacon, what can I do to help?"; textComp.text = ""; AImessage = "Thank you Commander. We have come under attack by Pirates and wont survive much longer! If you destroy them we will pay you handsomly!"; //CHOICES STRINGS yesString = "They won't bother you soon enough!!"; noString = "It is not my job to watch your back!"; killString = "Pirates are the least of your concerns!"; SecondaryMessage = SecondaryTextBox.text; SecondaryTextBox.text = ""; StartCoroutine(TypeText()); }