public static void BroadcastPacket(ASendPacket packet) { foreach (Connection connection in GameServer.Server.Connections.Select(p => p.Value)) { SendPacket(connection, packet); } }
public static void SendPacket(Connection con, ASendPacket packet) { if (con.Client.CommunicationState == Hik.Communication.Scs.Communication.CommunicationStates.Connected && con.IsValid) { packet.Send(con); } }