예제 #1
0
	public static int OnStop(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			aruitask.m_luaExportHelper.OnStop();
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #2
0
	public static int get_UICtrlDescArray(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			LuaObject.pushValue(l, true);
			LuaObject.pushValue(l, aruitask.m_luaExportHelper.UICtrlDescArray);
			result = 2;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #3
0
	public static int InitLayerStateOnLoadAllResCompleted(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			aruitask.m_luaExportHelper.InitLayerStateOnLoadAllResCompleted();
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #4
0
	public static int __callBase_ClearUnusedDynamicResourceCache(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			aruitask.m_luaExportHelper.__callBase_ClearUnusedDynamicResourceCache();
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #5
0
	public static int __callBase_OnMemoryWarning(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			aruitask.m_luaExportHelper.__callBase_OnMemoryWarning();
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #6
0
	public static int ReturnLastTask(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			aruitask.ReturnLastTask();
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #7
0
	public static int __callBase_CollectPreloadResourceList(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			aruitask.m_luaExportHelper.__callBase_CollectPreloadResourceList();
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #8
0
	public static int __callBase_UnregisterPlayerContextEvents(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			aruitask.m_luaExportHelper.__callBase_UnregisterPlayerContextEvents();
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #9
0
	public static int get_m_arShowSceneController(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			LuaObject.pushValue(l, true);
			LuaObject.pushValue(l, aruitask.m_luaExportHelper.m_arShowSceneController);
			result = 2;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #10
0
	public static int __callBase_ReturnPrevUITask(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			UITaskBase o = aruitask.m_luaExportHelper.__callBase_ReturnPrevUITask();
			LuaObject.pushValue(l, true);
			LuaObject.pushValue(l, o);
			result = 2;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #11
0
	public static int __callBase_CollectAllDynamicResForLoad(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			List<string> o = aruitask.m_luaExportHelper.__callBase_CollectAllDynamicResForLoad();
			LuaObject.pushValue(l, true);
			LuaObject.pushValue(l, o);
			result = 2;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #12
0
	public static int __callBase_IsOpeningUI(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			bool b = aruitask.m_luaExportHelper.__callBase_IsOpeningUI();
			LuaObject.pushValue(l, true);
			LuaObject.pushValue(l, b);
			result = 2;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #13
0
	public static int set_m_uiCtrlDescArray(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			UITaskBase.UIControllerDesc[] uiCtrlDescArray;
			LuaObject.checkArray<UITaskBase.UIControllerDesc>(l, 2, out uiCtrlDescArray);
			aruitask.m_luaExportHelper.m_uiCtrlDescArray = uiCtrlDescArray;
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #14
0
	public static int CollectAssetWrap(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			string assetName;
			LuaObject.checkType(l, 2, out assetName);
			aruitask.CollectAssetWrap(assetName);
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #15
0
	public static int constructor(IntPtr l)
	{
		int result;
		try
		{
			string name;
			LuaObject.checkType(l, 2, out name);
			ARUITask o = new ARUITask(name);
			LuaObject.pushValue(l, true);
			LuaObject.pushValue(l, o);
			result = 2;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #16
0
	public static int __callBase_CollectFxAsset(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			string assetName;
			LuaObject.checkType(l, 2, out assetName);
			aruitask.m_luaExportHelper.__callBase_CollectFxAsset(assetName);
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #17
0
	public static int set_m_arShowUIController(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			ARShowUIController arShowUIController;
			LuaObject.checkType<ARShowUIController>(l, 2, out arShowUIController);
			aruitask.m_luaExportHelper.m_arShowUIController = arShowUIController;
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #18
0
	public static int __callBase_StartLoadCustomAssets(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			Action onLoadCompleted;
			LuaObject.checkDelegate<Action>(l, 2, out onLoadCompleted);
			aruitask.m_luaExportHelper.__callBase_StartLoadCustomAssets(onLoadCompleted);
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #19
0
	public static int __callBase_OnNewIntent(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			UIIntent intent;
			LuaObject.checkType<UIIntent>(l, 2, out intent);
			bool b = aruitask.m_luaExportHelper.__callBase_OnNewIntent(intent);
			LuaObject.pushValue(l, true);
			LuaObject.pushValue(l, b);
			result = 2;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #20
0
	public static int CustomLoadAsset(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			Action collectionCallback;
			LuaObject.checkDelegate<Action>(l, 2, out collectionCallback);
			Action finishCallback;
			LuaObject.checkDelegate<Action>(l, 3, out finishCallback);
			aruitask.CustomLoadAsset(collectionCallback, finishCallback);
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}
예제 #21
0
	public static int __callBase_EnableUIInput(IntPtr l)
	{
		int result;
		try
		{
			ARUITask aruitask = (ARUITask)LuaObject.checkSelf(l);
			bool isEnable;
			LuaObject.checkType(l, 2, out isEnable);
			bool? isGlobalEnable;
			LuaObject.checkNullable<bool>(l, 3, out isGlobalEnable);
			aruitask.m_luaExportHelper.__callBase_EnableUIInput(isEnable, isGlobalEnable);
			LuaObject.pushValue(l, true);
			result = 1;
		}
		catch (Exception e)
		{
			result = LuaObject.error(l, e);
		}
		return result;
	}