private void Awake() { tracker = Session.GetComponentInChildren <ImageTrackerFrameFilter>(); cloudRecognizer = Session.GetComponentInChildren <CloudRecognizerFrameFilter>(); if (UseOfflineCache) { if (string.IsNullOrEmpty(OfflineCachePath)) { OfflineCachePath = Application.persistentDataPath + "/CloudRecognizerSample"; } if (!Directory.Exists(OfflineCachePath)) { Directory.CreateDirectory(OfflineCachePath); } if (Directory.Exists(OfflineCachePath)) { var targetFiles = Directory.GetFiles(OfflineCachePath); foreach (var file in targetFiles) { if (Path.GetExtension(file) == ".etd") { LoadOfflineTarget(file); } } } } }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); sparse = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); dense = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false); }
private void Awake() { videoCamera = arSession.GetComponentInChildren <VideoCameraDevice>(); cameraRenderer = arSession.GetComponentInChildren <CameraImageRenderer>(); cubeTexture = CubeRenderer.material.mainTexture; targetTextureEventHandler = (camera, texture) => { if (texture) { CubeRenderer.material.mainTexture = texture; } else { CubeRenderer.material.mainTexture = cubeTexture; if (SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Metal) { CubeRenderer.transform.localScale = new Vector3(-1, -1, 1); } else { CubeRenderer.transform.localScale = new Vector3(1, 1, 1); } } }; videoCamera.DeviceOpened += () => { if (videoCamera.Device == null) { return; } var flip = videoCamera.Device.type() == CameraDeviceType.Front ? arSession.HorizontalFlipFront : arSession.HorizontalFlipNormal; FlipSwitch.isOn = flip == ARSession.ARHorizontalFlipMode.World; }; }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); sparse = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false); ImageTarget.TargetFound += () => { found = true; }; ImageTarget.TargetLost += () => { found = false; }; }
private void Awake() { objectTracker = Session.GetComponentInChildren <ObjectTrackerFrameFilter>(); cameraDevice = Session.GetComponentInChildren <VideoCameraDevice>(); objectTarget = GameObject.Find("ObjectTarget").GetComponent <ObjectTargetController>(); AddTargetControllerEvents(objectTarget); }
private void Start() { var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } sparse = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false); if (string.IsNullOrEmpty(MapController.MapManagerSource.ID) || string.IsNullOrEmpty(MapController.MapManagerSource.Name)) { throw new UIPopupException("Map ID or Name NOT set, please set MapManagerSource on: " + MapController + Environment.NewLine + "To create SpatialMap, use <SpatialMap_SparseSpatialMap> sample." + Environment.NewLine + "To get Map ID and Name, use EasyAR Develop Center (www.easyar.com) -> SpatialMap -> Database Details." + Environment.NewLine + "Map ID is used when loading, it can be used to share maps among devices.", 100); } MapController.MapLoad += (map, status, error) => { GUIPopup.EnqueueMessage("Load map {name = " + map.Name + ", id = " + map.ID + "} into " + sparse.name + Environment.NewLine + " => " + status + (string.IsNullOrEmpty(error) ? "" : " <" + error + ">"), status ? 3 : 5); if (!status) { return; } GUIPopup.EnqueueMessage("Notice: load map (only the first time each map) will trigger a download in this sample." + Environment.NewLine + "Statistical request count will be increased (more details on EasyAR website)." + Environment.NewLine + "Map cache is used after a successful download." + Environment.NewLine + "Map cache will be cleared if SparseSpatialMapManager.clear is called or app uninstalled.", 5); }; MapController.MapLocalized += () => { GUIPopup.EnqueueMessage("Localized map {name = " + MapController.MapInfo.Name + "}", 3); }; MapController.MapStopLocalize += () => { GUIPopup.EnqueueMessage("Stopped localize map {name = " + MapController.MapInfo.Name + "}", 3); }; sparse.Localizer.startLocalization(); }
private void Awake() { tracker = Session.GetComponentInChildren <ImageTrackerFrameFilter>(); cloudRecognizer = Session.GetComponentInChildren <CloudRecognizerFrameFilter>(); if (UseOfflineCache) { if (string.IsNullOrEmpty(OfflineCachePath)) { OfflineCachePath = Application.persistentDataPath + "/CloudRecognizerSample"; } if (!Directory.Exists(OfflineCachePath)) { Directory.CreateDirectory(OfflineCachePath); } if (Directory.Exists(OfflineCachePath)) { var targetFiles = Directory.GetFiles(OfflineCachePath); foreach (var file in targetFiles) { if (Path.GetExtension(file) == ".etd") { LoadOfflineTarget(file); } } } } cloudRecognizer.CloudUpdate += (status, targets) => { if (cloudStatus != status) { Debug.LogFormat("Cloud status changed: {0} with {1} targets", status, targets.Count); cloudStatus = status; } foreach (var target in targets) { var uid = target.uid(); if (loadedCloudTargetUids.Contains(uid)) { continue; } LoadCloudTarget(target.Clone() as ImageTarget); } }; }
private void Awake() { session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); videoCamera = session.GetComponentInChildren <VideoCameraDevice>(); #if UNITY_EDITOR GameObject.Find("EasyAR_SparseSpatialMapWorker").SetActive(false); #endif PropDragger.CreateObject += (gameObj) => { if (gameObj) { gameObj.transform.parent = mapData.Controller.transform; mapData.Props.Add(gameObj); } }; PropDragger.DeleteObject += (gameObj) => { if (gameObj) { mapData.Props.Remove(gameObj); } }; }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); vioCamera.DeviceCreated += () => { if (vioCamera.Device.Type() == typeof(MotionTrackerCameraDevice)) { TouchControl.TurnOn(TouchControl.gameObject.transform, Session.Assembly.Camera, false, false, true, true); } else { TouchControl.TurnOn(TouchControl.gameObject.transform, Session.Assembly.Camera, true, true, true, true); UnlockPlaneButton.gameObject.SetActive(false); } }; var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); dense = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>(); var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); sparse = Session.GetComponentInChildren <SparseSpatialMapWorkerFrameFilter>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, false, false, true, false); var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } }
private void Awake() { #if UNITY_EDITOR GameObject.FindObjectOfType <VIOCameraDeviceUnion>().enabled = false; #endif session = FindObjectOfType <ARSession>(); mapWorker = FindObjectOfType <SparseSpatialMapWorkerFrameFilter>(); videoCamera = session.GetComponentInChildren <VideoCameraDevice>(); }
private void Awake() { objectTracker = Session.GetComponentInChildren <ObjectTrackerFrameFilter>(); cameraDevice = Session.GetComponentInChildren <VideoCameraDevice>(); objectTarget = GameObject.Find("ObjectTarget").GetComponent <ObjectTargetController>(); AddTargetControllerEvents(objectTarget); var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } }
private void Awake() { videoCamera = arSession.GetComponentInChildren <VideoCameraDevice>(); cameraRenderer = arSession.GetComponentInChildren <CameraImageRenderer>(); cubeTexture = CubeRenderer.material.mainTexture; targetTextureEventHandler = (camera, texture) => { if (texture) { CubeRenderer.material.mainTexture = texture; } else { CubeRenderer.material.mainTexture = cubeTexture; CubeRenderer.transform.localScale = new Vector3(1, 1, 1); } }; videoCamera.DeviceOpened += () => { if (videoCamera.Device == null) { return; } var flip = videoCamera.Device.type() == CameraDeviceType.Front ? arSession.HorizontalFlipFront : arSession.HorizontalFlipNormal; FlipSwitch.isOn = flip == ARSession.ARHorizontalFlipMode.World; }; var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } }
private void Awake() { imageTracker = Session.GetComponentInChildren <ImageTrackerFrameFilter>(); cameraDevice = Session.GetComponentInChildren <VideoCameraDevice>(); int power = 1; // targets from scene foreach (ImageTargetController control in Resources.FindObjectsOfTypeAll(typeof(ImageTargetController))) { imageTargetControllers.Add(control, false); AddTargetControllerEvents(control); controllerMap.Add(control, (int)Math.Pow(2, power)); // set controller to a bit number (power of 2) power++; } // calculate combination bits for each combo of symbols that trigger an artifact foreach (TwoSymbolArtifactLink link in linkMap) { int bit1 = controllerMap[link.symbol1]; int bit2 = controllerMap[link.symbol2]; link.comboBit = bit1 | bit2; } }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); vioCamera.DeviceCreated += () => { if (vioCamera.Device.Type() == typeof(MotionTrackerCameraDevice)) { TouchControl.TurnOn(TouchControl.gameObject.transform, Session.Assembly.Camera, false, false, true, true); } else { TouchControl.TurnOn(TouchControl.gameObject.transform, Session.Assembly.Camera, true, true, true, true); UnlockPlaneButton.gameObject.SetActive(false); } }; }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); controllerNamecard = GameObject.Find("ImageTarget").GetComponent <ImageTargetController>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, true, true, true, true); var launcher = "AllSamplesLauncher"; if (Application.CanStreamedLevelBeLoaded(launcher)) { var button = BackButton.GetComponent <Button>(); button.onClick.AddListener(() => { UnityEngine.SceneManagement.SceneManager.LoadScene(launcher); }); } else { BackButton.gameObject.SetActive(false); } }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, true, true, true, true); }
private void Awake() { tracker = Session.GetComponentInChildren <SurfaceTrackerFrameFilter>(); controllerNamecard = GameObject.Find("ImageTarget").GetComponent <ImageTargetController>(); TouchControl.TurnOn(TouchControl.transform, Camera.main, false, false, true, true); }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); controllerNamecard = GameObject.Find("ImageTarget").GetComponent <ImageTargetController>(); TouchControl.TurnOn(TouchControl.gameObject.transform, Camera.main, true, true, true, true); }
private void Awake() { vioCamera = Session.GetComponentInChildren <VIOCameraDeviceUnion>(); dense = Session.GetComponentInChildren <DenseSpatialMapBuilderFrameFilter>(); }
private void Awake() { tracker = Session.GetComponentInChildren <SurfaceTrackerFrameFilter>(); TouchControl.TurnOn(TouchControl.transform, Camera.main, false, false, true, true); }