void Update() { if (FrameStats != null) { FrameStats.color = this.error ? Color.red : Color.white; FrameStats.text = string.Empty; if (!string.IsNullOrEmpty(logMessage)) { FrameStats.text += logMessage + "\n"; } if (RemoteManagerUnity.IsConnected) { arrServiceStats.Update(RemoteManagerUnity.CurrentSession); FrameStats.text += arrServiceStats.GetStatsString(); } else if (RemoteManagerUnity.CurrentSession != null) { FrameStats.text += $"Session id: '{RemoteManagerUnity.CurrentSession.SessionUUID}' \n"; FrameStats.text += $"Session status: {arrServiceReference.LastProperties.Status}"; if (arrServiceReference.LastProperties.Status == RenderingSessionStatus.Starting) { FrameStats.text += new string('.', (int)(Time.time % 4.0f)); FrameStats.text += "\n(this may take a few minutes)"; } FrameStats.text += $"\nConnection status: {RemoteManagerUnity.CurrentSession.ConnectionStatus}"; } } }
void Update() { if (!RemoteManagerUnity.IsConnected) { FrameStats.text = "FrameStats is waiting for connection..."; return; } arrServiceStats.Update(RemoteManagerUnity.CurrentSession); if (FrameStats != null) { FrameStats.text = arrServiceStats.GetStatsString(); } }
void Update() { if (!RemoteManagerUnity.IsConnected) { FrameStats.text = string.Empty; return; } arrServiceStats.Update(RemoteManagerUnity.CurrentSession); if (FrameStats != null) { FrameStats.text = arrServiceStats.GetStatsString(); } }