예제 #1
0
 public Armor(string _name, ITEMTYPE _itemType) : base(_name, _itemType)
 {
     Hull             = 0f;
     HullRegen        = 0f;
     Shield           = 0f;
     ShieldRegen      = 0f;
     ShieldRegenTimer = 0f;
     Energy           = 0f;
     EnergyRegen      = 0f;
     HeatRating       = 0f;
     HeatDispersion   = 0f;
     ArmorType        = ARMORTYPE.HEAD;
 }
예제 #2
0
 public Armor()
 {
     Hull             = 0f;
     HullRegen        = 0f;
     Shield           = 0f;
     ShieldRegen      = 0f;
     ShieldRegenTimer = 0f;
     Energy           = 0f;
     EnergyRegen      = 0f;
     HeatRating       = 0f;
     HeatDispersion   = 0f;
     ArmorType        = ARMORTYPE.HEAD;
 }
예제 #3
0
    public Armor(string _name, int _value, int _weight, ITEMTYPE _itemType,
				 float _hull, float _hullRegen, 
				 float _shield, float _shieldRegen, float _shieldRegenTimer, 
				 float _energy, float _energyRegen, 
				 float _heatRating, float _heatDispersion, 
				 ARMORTYPE _armorType)
        : base(_name, _value, _weight, _itemType)
    {
        Hull = _hull;
        HullRegen = _hullRegen;
        Shield = _shield;
            ShieldRegen = _shieldRegen;
        ShieldRegenTimer = _shieldRegenTimer;
            Energy = _energy;
            EnergyRegen = _energyRegen;
            HeatRating = _heatRating;
            HeatDispersion = _heatDispersion;
        ArmorType = _armorType;
    }
예제 #4
0
 public Armor(string _name, int _value, int _weight, ITEMTYPE _itemType,
              float _hull, float _hullRegen,
              float _shield, float _shieldRegen, float _shieldRegenTimer,
              float _energy, float _energyRegen,
              float _heatRating, float _heatDispersion,
              ARMORTYPE _armorType)
     : base(_name, _value, _weight, _itemType)
 {
     Hull             = _hull;
     HullRegen        = _hullRegen;
     Shield           = _shield;
     ShieldRegen      = _shieldRegen;
     ShieldRegenTimer = _shieldRegenTimer;
     Energy           = _energy;
     EnergyRegen      = _energyRegen;
     HeatRating       = _heatRating;
     HeatDispersion   = _heatDispersion;
     ArmorType        = _armorType;
 }