public Armor(string _name, ITEMTYPE _itemType) : base(_name, _itemType) { Hull = 0f; HullRegen = 0f; Shield = 0f; ShieldRegen = 0f; ShieldRegenTimer = 0f; Energy = 0f; EnergyRegen = 0f; HeatRating = 0f; HeatDispersion = 0f; ArmorType = ARMORTYPE.HEAD; }
public Armor() { Hull = 0f; HullRegen = 0f; Shield = 0f; ShieldRegen = 0f; ShieldRegenTimer = 0f; Energy = 0f; EnergyRegen = 0f; HeatRating = 0f; HeatDispersion = 0f; ArmorType = ARMORTYPE.HEAD; }
public Armor(string _name, int _value, int _weight, ITEMTYPE _itemType, float _hull, float _hullRegen, float _shield, float _shieldRegen, float _shieldRegenTimer, float _energy, float _energyRegen, float _heatRating, float _heatDispersion, ARMORTYPE _armorType) : base(_name, _value, _weight, _itemType) { Hull = _hull; HullRegen = _hullRegen; Shield = _shield; ShieldRegen = _shieldRegen; ShieldRegenTimer = _shieldRegenTimer; Energy = _energy; EnergyRegen = _energyRegen; HeatRating = _heatRating; HeatDispersion = _heatDispersion; ArmorType = _armorType; }