// Use this for initialization void Start() { gridGoalObjects = new GameObject[gridGoals.Length]; //Debug.Log("Grid goals length: " + gridGoals.Length); //Debug.Log("Grid goal objects length: " + gridGoalObjects.Length); GameManager.OnGameStateChanged += OnGameStateChanged; arGridReference = FindObjectOfType <ARGrid>(); if (arGridReference != null) { //Debug.Log("Found grid"); InitializeGridGoalNodes(); } else { //Debug.Log("Could not find grid"); } directionalLight = GameObject.FindWithTag("Light"); }
public ARGrid SetGridRef(ARGrid arGridRef) { arGridReference = arGridRef; return(arGridReference); }