public virtual void Draw(ARGraphDealer dealer) { if (CurrentActiveScene != null) { CurrentActiveScene.Draw(dealer); } }
protected override void Initialize() { models.Add(new IllModel(@"Combined\Combined", new Vector3(0, 0, 0), new Vector3(0, MathHelper.ToRadians(0), 0), ScreenWidth / 0.34f , this)); models.Add(new IllModel(@"chahu\chahu", new Vector3(0, 0, 0), new Vector3(0, MathHelper.ToRadians(0), 0), ScreenWidth / 0.34f , this)); models.Add(new IllModel(@"huaping\huaping", new Vector3(0, 0, 0), new Vector3(0, MathHelper.ToRadians(0), 0), 0.3f * ScreenWidth / 0.34f , this)); models.Add(new IllModel(@"floor\floor", new Vector3(0, 0, 0), new Vector3(0, MathHelper.ToRadians(0), 0), 0.2f * ScreenWidth / 0.34f , this)); graphDealer = new ARGraphDealer(this); camera1 = new ARBaseCamera(new Vector3(0, 0, 1), new Vector3(0, 0, -2), graphDealer.Projection); camera1.Position = new Vector3(0, 0, 0.4f); graphDealer.SetCamera(camera1); updateDealer = new ARUpdateDealer(this); //GraphicsDeviceManager.ToggleFullScreen(); if (kinectbool && KinectSensor.KinectSensors.Count > 0) { kinect = new KinectComponent(this); Components.Add(kinect); } bloom = new BloomComponent(this); bloom.Settings = BloomSettings.PresetSettings[0]; //bloom.Visible = false; Components.Add(bloom); base.Initialize(); }
protected override void Initialize() { updateDealer = new ARUpdateDealer(this); graphDealer = new ARGraphDealer(this); supdateDealer = new ARUpdateDealer(this); base.Initialize(); }
public override void Draw(ARGraphDealer dealer) { if (modelPath != "") { if (model == null) { model = dealer.Game.Content.Load <Model>(modelPath); } dealer.ModelDrawer.DrawXNAModel(model, dealer.Camera, World); } base.Draw(dealer); }
public virtual void Draw(ARGraphDealer dealer) { foreach (T o in memberList) { if (!IsItemRemoving(o)) { if (o is IARDrawable) { ((IARDrawable)o).Draw(dealer); } } } }
public void Draw(ARGraphDealer dealer) { if (loadedTexture == null) { loadedTexture = dealer.Game.Content.Load <Texture2D>(texture); } projectedPosition = Vector4.Transform(new Vector4(absolutePosition, 1), dealer.Camera.View * dealer.Camera.Projection); Vector2 size = new Vector2(loadedTexture.Width * scale, loadedTexture.Height * scale); Vector2 screenPosition = absolutePosition.Project(dealer.Camera, dealer.Game.GraphicsDevice.Viewport); size = size * dealer.Camera.Projection.M11 / projectedPosition.W * dealer.Game.GraphicsDevice.Viewport.Height / 2; Rectangle t = new Rectangle((int)(screenPosition.X - size.X / 2), (int)(screenPosition.Y - size.Y / 2), (int)(size.X), (int)(size.Y)); dealer.Painter.SpriteBatch.Begin(); dealer.Painter.SpriteBatch.Draw(loadedTexture , t , null , Color.White , 0 , Vector2.Zero , SpriteEffects.None , 0.5f); dealer.Painter.SpriteBatch.End(); }
public virtual void Draw(ARGraphDealer dealer) { currentStage.Draw(dealer); }
public virtual void Draw(ARGraphDealer dealer) { }
public virtual void Draw(ARGraphDealer dealer) { model.Draw(dealer); }