protected override void InitializeAR() { arCore = scene.CreateComponent <ARCoreComponent>(); arCore.ARFrameUpdated += OnARFrameUpdated; arCore.ConfigRequested += OnConfigRequested; arCore.Run(); }
void SetupAR() { ArCore = Scene.CreateComponent <ARCoreComponent>(); ArCore.ARFrameUpdated += OnARFrameUpdated; ArCore.ConfigRequested += ArCore_ConfigRequested; ArCore.Run(); }
protected override void Start() { // 3d scene with octree and ambient light var scene = new Scene(Context); var octree = scene.CreateComponent <Octree>(); zone = scene.CreateComponent <Zone>(); zone.AmbientColor = new Color(1, 1, 1) * 0.2f; // Camera var cameraNode = scene.CreateChild(name: "Camera"); var camera = cameraNode.CreateComponent <Urho.Camera>(); // Light var lightNode = cameraNode.CreateChild(); lightNode.SetDirection(new Vector3(1f, -1.0f, 1f)); var light = lightNode.CreateComponent <Light>(); light.Range = 10; light.LightType = LightType.Directional; light.CastShadows = true; Renderer.ShadowMapSize *= 4; // Viewport viewport = new Viewport(Context, scene, camera, null); Renderer.SetViewport(0, viewport); // ARCore component ArCore = scene.CreateComponent <ARCoreComponent>(); ArCore.ARFrameUpdated += OnARFrameUpdated; ArCore.ConfigRequested += ArCore_ConfigRequested; ArCore.Run(); // Mutant mutantNode = scene.CreateChild(); mutantNode.Position = new Vector3(0, -0.5f, 0.5f); // 50cm Y, 50cm Z mutantNode.SetScale(0.3f); var model = mutantNode.CreateComponent <AnimatedModel>(); model.CastShadows = true; model.Model = ResourceCache.GetModel("Models/Mutant.mdl"); model.Material = ResourceCache.GetMaterial("Materials/mutant_M.xml"); var ani = mutantNode.CreateComponent <AnimationController>(); ani.Play("Animations/Mutant_HipHop1.ani", 0, true, 1f); fps = new MonoDebugHud(this); fps.Show(Color.Blue, 20); // Add some post-processing (also, see CorrectGamma()) viewport.RenderPath.Append(CoreAssets.PostProcess.FXAA2); Input.TouchBegin += OnTouchBegin; Input.TouchEnd += OnTouchEnd; }
protected override void Start() { var scene = new Scene(Context); var octree = scene.CreateComponent <Octree>(); var cameraNode = scene.CreateChild(name: "Camera"); var camera = cameraNode.CreateComponent <Urho.Camera>(); zone = scene.CreateComponent <Zone>(); zone.AmbientColor = new Color(1, 1, 1) * 0.2f; var lightNode = cameraNode.CreateChild(); lightNode.SetDirection(new Vector3(1f, -1.0f, 1f)); var light = lightNode.CreateComponent <Light>(); light.Range = 10; light.LightType = LightType.Directional; light.CastShadows = true; Renderer.ShadowMapSize *= 4; // Viewport viewport = new Viewport(Context, scene, camera, null); Renderer.SetViewport(0, viewport); // ARCore component ArCore = scene.CreateComponent <ARCoreComponent>(); ArCore.ARFrameUpdated += OnARFrameUpdated; ArCore.ConfigRequested += ArCore_ConfigRequested; ArCore.Run(); var mutantNode = scene.CreateChild(); mutantNode.Position = new Vector3(0, -0.5f, 0.5f); // 50cm Y, 50cm Z mutantNode.SetScale(0.3f); var model = mutantNode.CreateComponent <StaticModel>(); model.CastShadows = true; model.Model = ResourceCache.GetModel("Models/Box.mdl"); model.Material = ResourceCache.GetMaterial("Materials/DefaultGrey.xml"); fps = new MonoDebugHud(this); fps.FpsOnly = true; fps.Show(Color.Blue, 25); }
protected override async void Start() { base.Start(); arCore = Scene.CreateComponent <ARCoreComponent>(); var boxNode = Scene.CreateChild(); boxNode.Position = new Vector3(0, 0, 0.5f); boxNode.CreateComponent <Pyramid>(); boxNode.SetScale(0.1f); hud = new MonoDebugHud(this); hud.Show(Color.Green, 40); Input.TouchEnd += Input_TouchEnd; await arCore.Run(Camera); }