// Update is called once per frame void Update() { float rotation_z = (APIdou.accel [0] / 16384.0f) * 90.0f; float rotation_x = (APIdou.accel [2] / 16384.0f) * 90.0f; transform.rotation = Quaternion.Euler(new Vector3(rotation_x, 0, -rotation_z)); if (APIdou.isTouched(APIdou.ANTENNA)) { Debug.Log("Antenna Touched"); } }
// Use this for initialization void Start() { apidou = GameObject.Find("Main Camera").GetComponent <APIdou> (); }