internal PowerplayEvent InvokeEvent(PowerplayEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         Powerplay?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #2
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 internal WingAddEvent InvokeEvent(WingAddEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         WingAdd?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #3
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 internal AsteroidCrackedEvent InvokeEvent(AsteroidCrackedEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         AsteroidCracked?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #4
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 internal StatusEvent InvokeEvent(StatusEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         Status?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #5
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 internal CrewAssignEvent InvokeEvent(CrewAssignEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         CrewAssign?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #6
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 internal BountyEvent InvokeEvent(BountyEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         Bounty?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #7
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 internal MissionsEvent InvokeEvent(MissionsEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         Missions?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #8
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 internal DockedEvent InvokeEvent(DockedEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         Docked?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #9
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 internal AppliedToSquadronEvent InvokeEvent(AppliedToSquadronEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         AppliedToSquadron?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #10
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 internal BuyAmmoEvent InvokeEvent(BuyAmmoEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         BuyAmmo?.Invoke(_api, arg);
     }
     return(arg);
 }
 internal CodexEntryEvent InvokeEvent(CodexEntryEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         CodexEntry?.Invoke(_api, arg);
     }
     return(arg);
 }
예제 #12
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 internal LoadoutEvent InvokeEvent(LoadoutEvent arg)
 {
     if (_api.ValidateEvent(arg))
     {
         Loadout?.Invoke(_api, arg);
     }
     return(arg);
 }