internal PowerplayEvent InvokeEvent(PowerplayEvent arg) { if (_api.ValidateEvent(arg)) { Powerplay?.Invoke(_api, arg); } return(arg); }
internal WingAddEvent InvokeEvent(WingAddEvent arg) { if (_api.ValidateEvent(arg)) { WingAdd?.Invoke(_api, arg); } return(arg); }
internal AsteroidCrackedEvent InvokeEvent(AsteroidCrackedEvent arg) { if (_api.ValidateEvent(arg)) { AsteroidCracked?.Invoke(_api, arg); } return(arg); }
internal StatusEvent InvokeEvent(StatusEvent arg) { if (_api.ValidateEvent(arg)) { Status?.Invoke(_api, arg); } return(arg); }
internal CrewAssignEvent InvokeEvent(CrewAssignEvent arg) { if (_api.ValidateEvent(arg)) { CrewAssign?.Invoke(_api, arg); } return(arg); }
internal BountyEvent InvokeEvent(BountyEvent arg) { if (_api.ValidateEvent(arg)) { Bounty?.Invoke(_api, arg); } return(arg); }
internal MissionsEvent InvokeEvent(MissionsEvent arg) { if (_api.ValidateEvent(arg)) { Missions?.Invoke(_api, arg); } return(arg); }
internal DockedEvent InvokeEvent(DockedEvent arg) { if (_api.ValidateEvent(arg)) { Docked?.Invoke(_api, arg); } return(arg); }
internal AppliedToSquadronEvent InvokeEvent(AppliedToSquadronEvent arg) { if (_api.ValidateEvent(arg)) { AppliedToSquadron?.Invoke(_api, arg); } return(arg); }
internal BuyAmmoEvent InvokeEvent(BuyAmmoEvent arg) { if (_api.ValidateEvent(arg)) { BuyAmmo?.Invoke(_api, arg); } return(arg); }
internal CodexEntryEvent InvokeEvent(CodexEntryEvent arg) { if (_api.ValidateEvent(arg)) { CodexEntry?.Invoke(_api, arg); } return(arg); }
internal LoadoutEvent InvokeEvent(LoadoutEvent arg) { if (_api.ValidateEvent(arg)) { Loadout?.Invoke(_api, arg); } return(arg); }