void OnDestroy() { Debug.Log("Mem Before Clear: " + System.GC.GetTotalMemory(true) / 1024f / 1024f); octree.Clear(); octree = null; Destroy(singleton); Debug.Log("Mem After Clear: " + System.GC.GetTotalMemory(true) / 1024f / 1024f); }
void OnDestroy() { Debug.Log("Mem Before APAOctree Clear: " + System.GC.GetTotalMemory(true) / 1024f / 1024f); if (octree != null) { octree.Clear(); } octree = null; Debug.Log("Mem After APAOctree Clear: " + System.GC.GetTotalMemory(true) / 1024f / 1024f); }