public void SignOutRequest(Action <bool, AN_CommonStatusCodes> resultCallback = null, bool revokeAccess = false) { if (!IsGoogleApiAvailable) { return; } var gso = new AN_GoogleSignInOptions.Builder(AN_GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN).Build(); var client = AN_GoogleSignIn.GetClient(gso); //sign out client.SignOut(() => { GoogleSignedInAccount = null; _currentPlayerData = null; resultCallback.SafeInvoke(false, AN_CommonStatusCodes.SUCCESS); _isSigninIgnored = true; PlayerPrefs.SetInt("IsSigninIgnored", 1); OnGPlayAuth.SafeInvoke(false); }); //revoke access if (revokeAccess) { client.RevokeAccess(() => { GoogleSignedInAccount = null; _currentPlayerData = null; }); } }
private void PrintInfo(AN_GoogleSignInAccount account) { AN_Logger.Log("account.GetDisplayName: " + account.GetId()); AN_Logger.Log("account.GetDisplayName: " + account.GetDisplayName()); AN_Logger.Log("account.GetGivenName: " + account.GetGivenName()); AN_Logger.Log("account.GetEmail: " + account.GetEmail()); AN_Logger.Log("account.GetServerAuthCode: " + account.GetServerAuthCode()); SetResult(SA_TestResult.OK); }
private void UpdateUIWithAccount(AN_GoogleSignInAccount account) { AN_Logger.Log("account.HashCode:" + account.HashCode); AN_Logger.Log(account); AN_Logger.Log("SignIn IsSucceeded. user: " + account.GetDisplayName()); //Display User info PrintSignedPlayerInfo(); }
private void UpdateUIWithAccount(AN_GoogleSignInAccount account) { AN_Logger.Log("account.HashCode:" + account.HashCode); AN_Logger.Log(account); AN_Logger.Log("SignIn IsSucceeded. user: "******"Disconnect"; PrintSignedPlayerInfo(); }
public string GoogleSignInAccount_GetIdToken(AN_GoogleSignInAccount account) { return(AN_Java.Bridge.CallStatic <string>(AN_GoogleSignInAccount, "GetIdToken", account.HashCode)); }
public string GoogleSignInAccount_GetServerAuthCode(AN_GoogleSignInAccount account) { return(AN_Java.Bridge.CallStatic <string>(AN_GoogleSignInAccount, "GetServerAuthCode", account.HashCode)); }
public string GoogleSignInAccount_GetDisplayName(AN_GoogleSignInAccount account) { return(AN_Java.Bridge.CallStatic <string>(AN_GoogleSignInAccount, "GetDisplayName", account.HashCode)); }
public string GoogleSignInAccount_GetIdToken(AN_GoogleSignInAccount account) { return("Id Token Editor"); }
public string GoogleSignInAccount_GetServerAuthCode(AN_GoogleSignInAccount account) { return("Account Server Auth Code Editor"); }
public string GoogleSignInAccount_GetPhotoUrl(AN_GoogleSignInAccount account) { return(string.Empty); }
public string GoogleSignInAccount_GetGivenName(AN_GoogleSignInAccount account) { return("Account Given Name Editor"); }
public string GoogleSignInAccount_GetEmail(AN_GoogleSignInAccount account) { return("Account Email Editor"); }
public string GoogleSignInAccount_GetDisplayName(AN_GoogleSignInAccount account) { return("Account Display Name Editor"); }
//-------------------------------------- // AN_GoogleSignInAccount //-------------------------------------- public string GoogleSignInAccount_GetId(AN_GoogleSignInAccount account) { return("editor_id"); }
public void SignInRequest(Action <bool, AN_CommonStatusCodes> resultCallback = null, bool ignorePrefs = false) { if (!IsGoogleApiAvailable) { return; } Debug.Log("Signing request..."); if (IsSignedIn()) //if already signed in { resultCallback.SafeInvoke(true, AN_CommonStatusCodes.SUCCESS); GetSignedInPlayerData(); ActivateGPlayPopup(); _isSigninIgnored = false; PlayerPrefs.SetInt("IsSigninIgnored", 0); OnGPlayAuth.SafeInvoke(true); return; } if (!ignorePrefs) { if (_isSigninIgnored) { resultCallback.SafeInvoke(false, AN_CommonStatusCodes.CANCELED); Debug.Log("Signin Ignored!"); return; } } AN_GoogleSignInOptions.Builder builder = new AN_GoogleSignInOptions.Builder(AN_GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN); builder.RequestId(); builder.RequestEmail(); builder.RequestProfile(); //builder.RequestScope(AN_Drive.SCOPE_APPFOLDER); var gso = builder.Build(); var client = AN_GoogleSignIn.GetClient(gso); var authStatus = AN_CommonStatusCodes.SIGN_IN_REQUIRED; //silent sign in client.SilentSignIn(signInResult => { Debug.Log("Sign In StatusCode [silent]: " + signInResult.StatusCode); authStatus = signInResult.StatusCode; if (signInResult.IsSucceeded) { Debug.Log("SignIn Succeeded [silent]"); GoogleSignedInAccount = signInResult.Account; resultCallback.SafeInvoke(true, authStatus); ActivateGPlayPopup(); //finally when signin is success, cache the player data for first time if (authStatus == AN_CommonStatusCodes.SUCCESS) { GetSignedInPlayerData(); _isSigninIgnored = false; PlayerPrefs.SetInt("IsSigninIgnored", 0); OnGPlayAuth.SafeInvoke(true); } } else { GoogleSignedInAccount = null; Debug.Log("Silent SignIn failed [silent] : " + signInResult.Error.FullMessage); //interactive sign in if (authStatus == AN_CommonStatusCodes.SIGN_IN_REQUIRED) { client.SignIn(interactiveSignInResult => { authStatus = interactiveSignInResult.StatusCode; Debug.Log("Sign In StatusCode [interactive]: " + interactiveSignInResult.StatusCode); if (interactiveSignInResult.IsSucceeded) { Debug.Log("SignIn Succeeded [interactive]"); GoogleSignedInAccount = interactiveSignInResult.Account; resultCallback.SafeInvoke(true, authStatus); ActivateGPlayPopup(); //finally when signin is success, cache the player data for first time if (authStatus == AN_CommonStatusCodes.SUCCESS) { GetSignedInPlayerData(); _isSigninIgnored = false; PlayerPrefs.SetInt("IsSigninIgnored", 0); OnGPlayAuth.SafeInvoke(true); } } else { resultCallback.SafeInvoke(false, authStatus); Debug.Log("SignIn failed [interactive]: " + interactiveSignInResult.Error.FullMessage); if (authStatus == AN_CommonStatusCodes.CANCELED || authStatus == AN_CommonStatusCodes.ERROR) { _isSigninIgnored = true; PlayerPrefs.SetInt("IsSigninIgnored", 1); } } }); } } }); //finally when signin is success, cache the player data for first time if (authStatus == AN_CommonStatusCodes.SUCCESS) { GetSignedInPlayerData(); ActivateGPlayPopup(); _isSigninIgnored = false; PlayerPrefs.SetInt("IsSigninIgnored", 0); OnGPlayAuth.SafeInvoke(true); } }