예제 #1
0
 private void AN_QuickNameEditor_KeyDown(object sender, KeyEventArgs e)
 {
     if (e.KeyCode == Keys.Enter)
     {
         e.Handled = e.SuppressKeyPress = true;
         _assetNameHelper.RenameNode(AN_QuickNameEditor.Text);
         //AN_ContexMenu.Close();
     }
     if (e.KeyCode == Keys.Space)
     {
         e.Handled = e.SuppressKeyPress = true;
         _assetNameHelper.RenameNode(AN_QuickNameEditor.Text);
         AN_ContexMenu.Close();
     }
 }
예제 #2
0
 private void cbl_Names_KeyDown(object sender, KeyEventArgs e)
 {
     if (e.KeyData == (Keys.Control | Keys.N))
     {
         e.Handled = e.SuppressKeyPress = true;
         _assetNameHelper.AddNode(tb_AssetName.Text);
     }
     if (e.KeyData == (Keys.Control | Keys.X) || e.KeyCode == Keys.Delete)
     {
         e.Handled = e.SuppressKeyPress = true;
         _assetNameHelper.RemoveNode();
     }
     if (e.KeyCode == Keys.Space)
     {
         e.Handled        = e.SuppressKeyPress = true;
         FocusQNameEditor = true;
         if (AN_ContexMenu.Visible == false)
         {
             AN_ContexMenu.Show(Cursor.Position);
         }
     }
 }