public void init(float speed, float angspeed, ANGLE_DIRECTION dir, float bounce,float pathz) { this.speed = speed; this.angspeed = angspeed; this.angdir = dir; this.bounce = bounce; this.pathz = pathz; initflag = true; }
public PolygonData(string s) { string[] result = s.Split(','); timeline = int.Parse(result[0]); speed = float.Parse(result[1]); angspeed = int.Parse(result[2]); angdir = int.Parse(result[3]) == 0 ? ANGLE_DIRECTION.CLOCK_WISE : ANGLE_DIRECTION.COUNTER_CLOCK_WISE; camera_shake = int.Parse(result[4]); camera_shake_dir = int.Parse(result[5]); limit_change = int.Parse(result[6]); }