public override void OnInspectorGUI() { AnimatorData anim = target as AnimatorData; GUILayout.BeginVertical(); //meta AnimatorMeta curMeta = aData.meta; AnimatorMeta newMeta = EditorGUILayout.ObjectField(new GUIContent("Meta", "Use data from the reference AnimatorMeta. Note: All modifications to the animation will be saved to the Meta."), curMeta, typeof(AnimatorMeta), false) as AnimatorMeta; if (curMeta != newMeta) { bool doIt = true; if (curMeta == null) { doIt = EditorUtility.DisplayDialog("Set Meta", "Setting the Meta will replace the current animation data, proceed?", "Yes", "No"); } if (doIt) { aData.RegisterUndo("Set Meta", true); aData.MetaSet(newMeta, false); } } MetaCommand metaComm = MetaCommand.None; GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUI.backgroundColor = Color.green; GUI.enabled = PrefabUtility.GetPrefabType(aData.gameObject) != PrefabType.Prefab && aData.metaCanSavePrefabInstance; if (GUILayout.Button("Save", GUILayout.Width(100f))) { metaComm = MetaCommand.Save; } GUI.enabled = true; if (GUILayout.Button("Save As...", GUILayout.Width(100f))) { metaComm = MetaCommand.SaveAs; } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUI.backgroundColor = Color.red; GUI.enabled = PrefabUtility.GetPrefabType(aData.gameObject) != PrefabType.Prefab && aData.metaCanSavePrefabInstance; if (GUILayout.Button("Revert", GUILayout.Width(100f))) { metaComm = MetaCommand.Revert; } GUI.backgroundColor = Color.white; GUI.enabled = PrefabUtility.GetPrefabType(aData.gameObject) != PrefabType.Prefab && aData.meta; if (GUILayout.Button(new GUIContent("Break", "This will copy all data from AnimatorMeta to this AnimatorData, and then removes the reference to AnimatorMeta."), GUILayout.Width(100f))) { metaComm = MetaCommand.Instantiate; } GUI.enabled = true; GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); AMEditorUtil.DrawSeparator(); // List <AMTakeData> takes = aData.takes; string playTakeName = aData.defaultTakeName; int playTakeInd = 0; if (!string.IsNullOrEmpty(playTakeName)) { for (int i = 0; i < takes.Count; i++) { if (takes[i].name == aData.defaultTakeName) { playTakeInd = i + 1; break; } } } GenerateTakeLabels(); int newPlayTakeInd = EditorGUILayout.IntPopup("Play On Start", playTakeInd, mTakeLabels, null); if (newPlayTakeInd != playTakeInd) { aData.RegisterUndo("Set Play On Start", false); aData.defaultTakeName = newPlayTakeInd <= 0 ? "" : takes[newPlayTakeInd - 1].name; } bool isglobal = GUILayout.Toggle(aData.isGlobal, "Global"); if (aData.isGlobal != isglobal) { aData.RegisterUndo("Set Global", false); aData.isGlobal = isglobal; if (isglobal) { //uncheck isGlobal to any other animator data on scene AnimatorData[] anims = FindObjectsOfType <AnimatorData>(); for (int i = 0; i < anims.Length; i++) { if (!aData.IsDataMatch(anims[i]) && anims[i].isGlobal) { anims[i].isGlobal = false; } } } } anim.sequenceLoadAll = GUILayout.Toggle(anim.sequenceLoadAll, "Build All Sequence On Start"); anim.sequenceKillWhenDone = GUILayout.Toggle(anim.sequenceKillWhenDone, "Kill Sequence When Done"); anim.playOnEnable = GUILayout.Toggle(anim.playOnEnable, "Play On Enable"); anim.onDisableAction = (AnimatorData.DisableAction)EditorGUILayout.EnumPopup("On Disable", anim.onDisableAction); anim.updateType = (DG.Tweening.UpdateType)EditorGUILayout.EnumPopup("Update", anim.updateType); anim.updateTimeIndependent = EditorGUILayout.Toggle("Time Independent", anim.updateTimeIndependent); if (PrefabUtility.GetPrefabType(aData.gameObject) != PrefabType.Prefab) { AMTimeline timeline = AMTimeline.window; if (timeline != null && aData == timeline.aData) { if (GUILayout.Button("Deselect")) { timeline.aData = null; timeline.Repaint(); if (Selection.activeGameObject == aData.gameObject) { Selection.activeGameObject = null; } } } else { if (GUILayout.Button("Edit Timeline")) { if (timeline != null) { timeline.aData = aData; timeline.Repaint(); } else { EditorWindow.GetWindow(typeof(AMTimeline)); } } } } //display missings string[] missings = aData.target.GetMissingTargets(); if (missings != null && missings.Length > 0) { AMEditorUtil.DrawSeparator(); mMissingsFoldout = EditorGUILayout.Foldout(mMissingsFoldout, string.Format("Missing Targets [{0}]", missings.Length)); if (mMissingsFoldout) { for (int i = 0; i < missings.Length; i++) { GUILayout.Label(missings[i]); } } //fix missing targets if (GUILayout.Button("Generate Missing Targets")) { aData.target.GenerateMissingTargets(missings); } } GUILayout.EndVertical(); switch (metaComm) { case MetaCommand.Save: aData.MetaSaveInstantiate(); GUI.changed = true; break; case MetaCommand.SaveAs: string path = EditorUtility.SaveFilePanelInProject("Save AnimatorMeta", aData.name + ".prefab", "prefab", "Please enter a file name to save the animator data to"); if (!string.IsNullOrEmpty(path)) { GameObject metago = new GameObject("_meta"); metago.AddComponent <AnimatorMeta>(); UnityEngine.Object pref = PrefabUtility.CreateEmptyPrefab(path); GameObject metagopref = PrefabUtility.ReplacePrefab(metago, pref); UnityEngine.Object.DestroyImmediate(metago); aData.MetaSet(metagopref.GetComponent <AnimatorMeta>(), true); } break; case MetaCommand.Revert: if (EditorUtility.DisplayDialog("Revert Animator Meta", "Are you sure?", "Yes", "No")) { aData.RegisterUndo("Revert Animator Meta", true); GameObject prefabGO = PrefabUtility.GetPrefabParent(aData.meta.gameObject) as GameObject; aData.MetaSet(prefabGO ? prefabGO.GetComponent <AnimatorMeta>() : null, false); GUI.changed = true; } break; case MetaCommand.Instantiate: //warning if there are missing targets bool doIt = true; if (missings != null && missings.Length > 0) { doIt = EditorUtility.DisplayDialog("Break Animator Meta", "There are missing targets, some keys will be removed. Do you want to proceed?", "Yes", "No"); } if (doIt) { aData.RegisterUndo("Break Animator Meta", false); aData.MetaSet(null, true); aData.currentTakeInd = 0; GUI.changed = true; } break; } if (GUI.changed) { if (AMTimeline.window) { AMTimeline.window.Repaint(); } } }